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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

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  #1  
Old 10-25-2012, 06:12 PM
FG28_Kodiak FG28_Kodiak is offline
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You can create recon missions, in multiplayer you can mark enemy positions etc. You will see the icons on the in game map and on the briefing screen map.

Last edited by FG28_Kodiak; 10-26-2012 at 08:15 AM.
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  #2  
Old 10-26-2012, 05:09 AM
theOden theOden is offline
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You're the best Kodiak - will try again after work today.
:beer:

Edit: works in SP but NoGo in MP as far as I can see :/
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Last edited by theOden; 10-26-2012 at 10:00 AM.
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  #3  
Old 10-26-2012, 11:01 AM
FG28_Kodiak FG28_Kodiak is offline
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Argh forget to test it in multiplayer.
Ok then no recon missions in multiplayer, in singleplayer it makes not so much sense i think.
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  #4  
Old 10-26-2012, 07:41 PM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by naryv
It was a single-mission sample, i tryed step by step check , but now it seems like i know what is the problem:. In multiplayer label will not sent to player which is author of this label - just to not doubling labels, exept case when labels sent to everybody. So, when you use that code you make label with player who enter the plane as author, sever will not send it to this player. But You can change the author of label, then it would be send to remote player, server is good candidate to be author(couse hi makes it really) like this :
Code:
using maddox.game;
using maddox.game.world;
using maddox.GP;
using System.Collections.Generic;
using Math = System.Math;


public class Mission : AMission
{

    public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex)
    {
        base.OnPlaceEnter(player, actor, placeIndex);
        Point2d p ;
        p.x = actor.Pos().x;
        p.y = actor.Pos().y;
        GPUserLabel ul = GamePlay.gpMakeUserLabel(p, GamePlay.gpPlayer(), actor.Name(), GamePlay.gpTimeofDay(), (int)GPUserIconType.Plane);
        GamePlay.gpDrawUserLabel(ul);
        p.x -= 300;        
        ul.pos = p;
        ul.Text = "Show player";
        GamePlay.gpDrawUserLabel(new Player[] { player }, ul);

        p.x += 600;
        p.y += 300;
        ul.pos = p;
        ul.Text = "Show army";
        GamePlay.gpDrawUserLabel(0,ul);
        p.x += 300;
        p.y += 300;
        ul.pos = p;
        GamePlay.gpDrawUserLabel(1, ul);
        p.x += 300;
        p.y += 300;
        ul.pos = p;
        GamePlay.gpDrawUserLabel(2, ul);
    }
    
}
it should draw 3 labels - actor.Name, Show player and Show army , try it please.
Maybe this will help you to solve the problem.

In multiplayer gpDrawUserLabel doesn't draw user labels for the player who was used in gpMakeUserLabel. One should use GamePlay.gpPlayer() (which is the "server") instead for gpMakeUserLabel.
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  #5  
Old 10-26-2012, 07:57 PM
FG28_Kodiak FG28_Kodiak is offline
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Ok, will try it
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  #6  
Old 10-26-2012, 08:02 PM
41Sqn_Banks 41Sqn_Banks is offline
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Habs noch nicht probiert, aber navyr hats wohl erfolgreich auf nem Dedicated Server probiert und 3 Labels angezeigt bekommen.
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  #7  
Old 10-27-2012, 04:41 AM
FG28_Kodiak FG28_Kodiak is offline
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Wenn es funktioniert wäre es auch für die JFS interessant, man könnte in der Navigationsschulung so eine Art Schnitzeljagd veranstalten. Die Frage ist halt wenn ich GamePlay.gpPlayer() verwende, es auch in einer selber gehosteten Multiplayer Mission funktioniert, in dem Fall ist gpPlayer ja der Spieler der hostet.
Muss mal testen.
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