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#1
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We will see, what we can do, regarding the samples.
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1. it mostly won't be noticed by most of the players due to moving angles, limited zoom, cockpit always on, uninterest, unknowlede etc. or whatever 2. its look has to fit with the rest, so it doesn't break the 'visual composition' of the game Both issues suggest the use of compromises between details and saving polys/textures, even if the limits are not reached. Thats part of game development. If the world was perfect, there would exist quite a few more different limits for different objects or it should be defined exclusively for every new project. But its not that way, because its easier as it is ... BUT on the other side it demands some kind of good sense for what is reasonable and what is exaggerated. Quote:
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#2
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Im still waiting on a response from an email I send some time ago.
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