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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-24-2012, 08:16 PM
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Originally Posted by vranac View Post
Yes there are differences,I was acting as target to my friend to improve his shooting for the championship.
When he set belts and convergention right he started killing my poor pilot
Do you know what his ammo belt was that was better?
or . . . . do you think that it was just his convergence settings that made the difference?

If it makes little difference on the loadout selected, then convergence becomes the deciding factor I think.

Convergence is not a part of this question. This will muddy the water completely. It is a question aimed directly at loadouts only.

Last edited by Catseye; 10-24-2012 at 08:24 PM.
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Old 10-24-2012, 08:35 PM
vranac vranac is offline
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Both are important.

To see what is the best convergence settings for you I recomend Repka 4.
There are icons to see the distance and you can record tracks there without being kicked from the server(at least for me) and alive pilots.
You can see on what distance you shoot most of the time.

Then set it and try again.
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Old 10-24-2012, 08:54 PM
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If it is possible to make own loadouts for bomber guns, using a bomber for testing ammo is much more efficient, as it allows you to fire at a single item of the test target from a stable platform. Here's a pickie from an old test I did in IL2 1946:

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Old 10-24-2012, 09:12 PM
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Originally Posted by Friendly_flyer View Post
If it is possible to make own loadouts for bomber guns, using a bomber for testing ammo is much more efficient, as it allows you to fire at a single item of the test target from a stable platform. Here's a pickie from an old test I did in IL2 1946:

Excellent!
I just need to find the best spot on the map to set this up.

Looks like a P47 Gunsight?

Last edited by Catseye; 10-24-2012 at 09:37 PM.
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Old 10-24-2012, 09:23 PM
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IIRC there was an issue with loadouts saving. If you do testing I would suggest to include tracers of different colors into different loadouts just to make sure they are saved and loaded correctly. (This would not work in single player. MP and FMB only)
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Old 10-24-2012, 09:58 PM
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IIRC there was an issue with loadouts saving. If you do testing I would suggest to include tracers of different colors into different loadouts just to make sure they are saved and loaded correctly. (This would not work in single player. MP and FMB only)

Or he could click the little square next to the custom" to view the load out.
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  #7  
Old 10-25-2012, 02:21 AM
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IIRC there was an issue with loadouts saving. If you do testing I would suggest to include tracers of different colors into different loadouts just to make sure they are saved and loaded correctly. (This would not work in single player. MP and FMB only)
Noted: Thanks
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Old 10-25-2012, 09:30 AM
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Excellent!
I just need to find the best spot on the map to set this up.

Looks like a P47 Gunsight?
Nope, the dual MG on an SBD, I was testing MG effectiveness in starting fires.
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Old 10-24-2012, 08:57 PM
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Quote:
Originally Posted by vranac View Post
Both are important.

To see what is the best convergence settings for you I recomend Repka 4.
There are icons to see the distance and you can record tracks there without being kicked from the server(at least for me) and alive pilots.
You can see on what distance you shoot most of the time.

Then set it and try again.
Again, yes. We understand the convergence issue and set our gun sights appropriately.

At the correct distance (convergence) the OP is suggesting that there is perhaps very little difference between the different belts. Your statements regarding AP will give us more to work with in our testing.

Thank you
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  #10  
Old 10-24-2012, 09:11 PM
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Quote:
Originally Posted by vranac View Post
Both are important.

To see what is the best convergence settings for you I recomend Repka 4.
There are icons to see the distance and you can record tracks there without being kicked from the server(at least for me) and alive pilots.
You can see on what distance you shoot most of the time.

Then set it and try again.
Vranac,
That is a given. You are changing the original question.
I, we and others know all about this and don't need lessons in how to set convergences for the most damage.

At the risk of repetition.
The question is: Is the ammunition modeled correctly?
It has nothing to do with my or anyone's ability to hit the target or inflict damage. That was never stated, implied or help asked for.

Please, I must ask you to stay on topic. It is a question to determine if anyone else has noticed that the bullet modeling has little to do with the damage inflicted. The best comment so far is to indicate that it is perhaps not the bullet modeling but rather the aircraft damage model. I tend to think this is also the case.

Have you seen any difference in the damage inflicted to your target when utilizing different loadouts?

I'll make it easy for you.
Select your optimum convergence settings and select a specific target and shoot at the same spot 10 times for each type of loadout setting. Then, do you experience any differences to the damage inflicted for the different loadouts?

Last edited by Catseye; 10-24-2012 at 09:23 PM.
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