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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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You are doing something wrong.
***** Damage Caused ***** Plane: Do-17Z-2 ---- Inflicted: Fuel tank tiny leak Fuel pump damaged Fuel tank small leak Ailerons disabled Plane: Do-17Z-2 ---- Inflicted: Fuel tank tiny leak Fuel tank small leak Fuel tank tiny leak Fuel tank small leak Fuel pump damaged Controls generic damage Ailerons disabled Elevator disabled Engine oil cooling/lubrication damage Plane: Ju-88A-1 ---- Inflicted: Pneumatics hose perforated Cockpit damage Fuel tank tiny leak Wheel brakes failure Wheel brakes damage Engine oil cooling/lubrication damage Compass failure Fuel tank small leak Pneumatics container perforated Under carriage damage Hydraulics tank perforated Fuel tank tiny leak Fuel tank small leak Fuel tank hose perforated Pneumatics container perforated Electrical battery damaged Machine gun failure Under carriage damage Hydraulics hose perforated Engine water cooling damage Engine oil cooling/lubrication damage Plane: Ju-88A-1 ---- Inflicted: Engine oil cooling/lubrication damage Engine water cooling damage Engine water cooling damage Hydraulics tank perforated Engine oil cooling/lubrication damage Engine oil cooling/lubrication damage Fuel tank tiny leak Ailerons disabled Engine oil cooling/lubrication damage Engine oil cooling/lubrication damage Fuel tank hose perforated Engine oil cooling/lubrication damage Engine damage Electrical battery damaged Pneumatics container perforated Fuel tank tiny leak Plane: Ju-88A-1 ---- Inflicted: Fuel tank tiny leak Flaps failure Engine oil cooling/lubrication damage Engine oil cooling/lubrication damage Fuel tank tiny leak Engine water cooling damage Engine water cooling damage Fuel tank tiny leak Fuel tank hose perforated Engine oil cooling/lubrication damage Fuel tank small leak Fuel tank small leak Pneumatics hose perforated Hydraulics tank perforated Plane: Ju-88A-1 ---- Inflicted: Electrical battery damaged Fuel tank tiny leak Pneumatics container perforated Fuel tank tiny leak Fuel tank small leak Fuel tank small leak Pneumatics hose perforated Flaps failure Hydraulics tank perforated Engine oil cooling/lubrication damage Engine oil cooling/lubrication damage Wheel brakes failure Wheel brakes damage Engine damage Engine water cooling damage Engine damage Engine water cooling damage Fuel tank tiny leak ***** Your plane has these damages: ***** Machine gun belt broken ***** Your plane is missing these parts: ***** All of them downed Do-17's PK, 1 Ju-88A shared but didnt have leaks or smokes when I attacked. ***** Damage Caused ***** Plane: Bf-109E-4 ---- Inflicted: Machine gun belt broken Pneumatics container perforated Engine water cooling damage Fuel tank tiny leak Navigation failure Machine gun line damaged Fuel tank tiny leak Electrical failure Electrical battery damaged Engine water cooling damage Fuel tank small leak Plane: Bf-109E-4 ---- Inflicted: Fuel tank tiny leak Engine water cooling damage Controls generic damage Engine oil cooling/lubrication damage Cockpit damage Plane: Bf-109E-4 ---- Inflicted: Fuel tank tiny leak Fuel tank small leak Electrical battery damaged Engine damage Plane: Bf-109E-4 ---- Inflicted: Navigation failure ***** Your plane has these damages: ***** Machine gun failure Machine gun belt broken Wheel brakes failure Under carriage damage Wheel brakes failure Machine gun failure ***** Your plane is missing these parts: ***** Heavy dogfight with lot of pilots feet wet from Hawkinge, 4th 109 stalled low and went into the water.Two PK's. Check your convergention settings and practice shooting. |
#2
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Hi Vranac,
You've missed the point of my post completely. ![]() I asked it the ammo is being modeled correctly. Yes, I see and get all that you have listed. What the original post is about: Is there any difference between the ammo damage. For example, is there any difference between AP and DeWilde being modeled? Does incendiary actually work? Does AP penetrate deeper? From my tests, I see no difference whether using Ball, AP, DeWilde or a mix. The results are very similar. Last edited by Catseye; 10-24-2012 at 05:01 PM. |
#3
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When he set belts and convergention right he started killing my poor pilot ![]() |
#4
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I haven't performed any extensive testing, but I recently switched from carrying belts with more AP, to more De Wilde and I've noticed rather than knocking pieces off, or making the aircraft vent oil or coolant, now they burst into flames especially noticeable when targeting bomber engines.
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#5
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If it is not modeled, it would be easy to prove: place a fighter on the ground facing a small hill and a bomber on this hill in front of the fighter's guns. Than load this same mission several times with different ammo and shoot.
There is a script that can show damage inflicted too. |
#6
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Nice idea! I think I will have a go at setting this up. Hopefully it will show any differences, if any, that this setup will bring to light. |
#7
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Didn't have time to read the whole thread, but saw you mentioned you were testing ammo in offline missions...where you just changing loadouts in the loadouts screen before you fly or going into the mission builder and assigning your custom loadouts to your aircraft? The former has zero effect as it always defaults to the normal loadout.
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#8
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I created a mission wherein I am 6'oclock to a target. Then created multiple missions by changing the bombers to a different type and then saving them with the appropriate name. What I find is, that the loadout for my aircraft defaults to the whichever loadout has been set in the settings menu before going into the mission. At least when checking the "aircraft" screen in the mission it shows the last loadout that was selected in the main settings screen outside the mission. So, I created different loadouts and also a "test" loadout where I could change to whatever combo I wanted. To ensure the required loadout is in place, I had to go outside the mission and make sure it is selected in the settings page for the appropriate aircraft I was flying and then re-enter the mission and you're good to go. This loadout will stay in place through any FMB missions until you change it in the main settings page. Are you saying that this doesn't matter and that it returns to the "default" settings?? That would explain the consistent results! Does changing the default settings make a difference? I just loaded up with "Observer" rounds and saw lots of damage. Now I'm beginning to suspect what you say is very true as there shouldn't be any damage at all. Last edited by Catseye; 10-25-2012 at 03:28 AM. |
#9
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hasn't been working since day one.
But I think if you go into a MP game. Then load-out your plane. exit the MP, and then go single player I think the ammo load-outs are working at this point?
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#10
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If you use the loadout screen that's in the "plane" menu, the button next to "fly" when you're about to load yourself into the cockpit, nothing changes no matter what you enter...only your convergence sticks.
You have to save a quick mission (or any custom mission, or create a new one) to the folder your single missions are in, I forget where it is, or copy your quick missions to your single missions directory. Once that's done, you have to open the full mission builder, load your mission, select your aircraft group and edit its properties under the appropriate tab...there's a dropdown field that is labeled "loadouts" or something to that effect, change it to what you want, save the mission, and load it. It's a lot to do, I know, and my instructions are vague (sorry cant walkthrough it right now, building a new PC). This is the only fix I've found that works. Note: you can test to see if your custom loadouts are actually working if you change your tracers, ie, make the 4 and 5 guns load tracers instead of the default 1 and 8. The game loads whatever ammo the mission data file specifies, not the loadouts menu, that only works in multiplayer. Last edited by AbortedMan; 10-25-2012 at 04:17 AM. |
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