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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 08-15-2008, 04:42 AM
jermin jermin is offline
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Originally Posted by Chivas View Post
KOTS dropped the IL-2 engine and are developing their own more advanced engine. Apparently BOP only used some of the IL-2 FM and also use their own engine. I don't know what IIRC is, but since you got the rest wrong, I doubt it uses the IL-2 engine either.
As for the KOTS, my source is they updated the il2 engine, instead of building a new one from scratch. The following words are form Anton Yudintsev, the head of Gaijin Entertainment, developer of "IL-2 Sturmovik: Birds of Prey":

"What we've asked for (and what we recieved) was the source code of Il-2 (flight model and AI)."

FM and AI may seem like small parts of a flight sim engine at a glance. But they takes far more time and human power to biuild than all the other parts because they are the core technology of a flight sim. Without them, IL2 wouldn't have been so popular even if it had ground-breaking graphics at that time. And you can't deny the FM of IL2 was the best among all the flight sim in the market.
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Old 08-15-2008, 04:55 AM
crazyivan1970 crazyivan1970 is offline
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@jermin

KOTS is on the different engine... they didnt use IL2 engine
BOP is console game, it does not require all the bells and whisles of flight sim, even tho it comes very close to flight simulation in many areas, based on what i read.
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Old 08-15-2008, 05:21 AM
Chivas Chivas is offline
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From Anton

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Originally Posted by flyingbullseye
Been trolling awhile and finally had to register. Still having a hard time believing that its the IL2 engine because wow absolutely stunning! Great job there devs.

Guys, once again, it is NOT IL-2 engine. It is our own Dagor Engine 3.0 (next-gen edition).

You may be right about the AI jermin, but I just remember him saying he only used parts of the FM.
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Old 08-15-2008, 05:53 AM
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proton45 proton45 is offline
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Originally Posted by jermin View Post
As for the KOTS, my source is they updated the il2 engine, instead of building a new one from scratch. The following words are form Anton Yudintsev, the head of Gaijin Entertainment, developer of "IL-2 Sturmovik: Birds of Prey":

"What we've asked for (and what we recieved) was the source code of Il-2 (flight model and AI)."

FM and AI may seem like small parts of a flight sim engine at a glance. But they takes far more time and human power to biuild than all the other parts because they are the core technology of a flight sim. Without them, IL2 wouldn't have been so popular even if it had ground-breaking graphics at that time. And you can't deny the FM of IL2 was the best among all the flight sim in the market.

Sometimes I feel like I'm in the "Twilight Zone"... It seems like just yesterday (like before the mods came out) that I was reading thread after thread about how "outdated" the "IL2 1946" FM & AI where...
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