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Technical threads All discussions about technical issues |
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#1
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ParaB, I strongly suggest you do some modification to these lines:
#define Gamma 1.5 #define Exposure 0.00 By increasing the gamme you've darkened the screen and added contrast (awesome! This game really needs that), but to compensate I reccomend increasing exposure, as this gives a dynamic highlight to the contrast, meaning the whole screen doesn't appear so dark! My go to is 1.3/0.3 (respectively), as this really fleshes out the shading on aircraft, without darkening the game to the point where an aircraft's dot blends in to the sea before 7pm. Also, seeing as the only lines you're changing are in one section, could you only post those lines? e.g. /*------------------------------------------------------------------------------ TONEMAP ------------------------------------------------------------------------------*/ #define Gamma 1.5 #define Exposure 0.00 #define Saturation -0.05 // use negative values for less saturation. #define BlueShift 0.1 // Higher = more blue in image. #define Bleach 0.05 // Bleach bypass, higher = stronger effect #define Defog 0.0 // Strength of Lens Colors. #define FogColor float4(0.08, 0.28, 0.10, 3.0) //Lens-style color filters for Blue, Red, Yellow, White. Though I see you're using technicolour as well! What modifications are you doing through that? |
#2
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Really interesting stuff. Very much looking forward to trying this out. Thanks!
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#3
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Ok, here's the results. A comparison of pictures:
http://imgur.com/a/8IQgb#0 Feathered, are you Australian? You're always posting at Aussie hours... I'm on to you. EDIT: Realistically gamma should be constant but exposure should change (imagine a camera's shutter speed). At night the exposure should be .7 or .9 whereas at day time the exposure should be 0.05 or so. Last edited by SQB; 10-24-2012 at 07:24 AM. |
#4
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Wow..those colors are awesome!!!!
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#5
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The problem can only really be solved by more aggressive HDR in game! I give up on the various times, it's too hard. I'll optimise for just post morning (probably ~8am). 12am will look bleached, 4:15am will look dark. I can't fix that, sorry.
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#6
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@ SQB: That is really the main problem. And you hace another estimation than other. Your screens all look worse than the standard in my opinion. It has much to do with the monitor and its settings. So it is hard to understand your efforts, because they are all tinted drastically. The approach of jupp is quite fine to me.
I think, the problem with monitors is important here. On my oled display or retina, it looks too much colour and the sunset is too overwhelming to me (looks like the sunsets in gta4, which is horribly overdone). What pabel do you have? TN or an ips or another? Did you tweak your monitor before tweaking the game? It looks like you have another view than me, e.g. ![]() A little weird. Overall we already claimed the colours of clod some time ago and even olegs initial settings were too colourful. And changing settings this way could effect new scenarios like BoM badly. So I think I will try an easy implementation like jupps and will go back standard, if not suitable for bom later on. |
#7
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