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  #1  
Old 10-21-2012, 10:35 PM
magot magot is offline
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Hi Zorin,

Until will be any bomb/torpedo done with all things (4 lods with 32bit texture 256*256 resolution) try send max file with PSD on DT mail for revision.
If will be ok, can be object released in next update. Keep low-poly standard. Use alpha-channel for save polys where will be need.

mag
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Last edited by magot; 10-21-2012 at 10:39 PM.
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  #2  
Old 10-21-2012, 10:44 PM
Zorin Zorin is offline
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Quote:
Originally Posted by magot View Post
Hi Zorin,

Until will be any bomb/torpedo done with all things (4 lods with 32bit texture 256*256 resolution) try send max file with PSD on DT mail for revision.
If will be ok, can be object released in next update. Keep low-poly standard.

mag
I am sticking to the guidelines I have been given.

Quote:
LOD_0 polycount: OLD STANDARD

1. Smaller bombs/rockets (below 200kg) - up to 200 triangles.
2. Medium bombs/rockets (between 200 and 1000kg) - up to 300 triangles
3. Larger bombs (1000kg and larger), torpedoes, guided bombs, etc. - up to 500 triangles.
Quote:
Originally Posted by SaQSoN View Post
You can add 100 triangles to each figure, if it's absolutely necessary. Also, note, that this numbers are given for 2-sided material usage. Therefore, if you are using doubled polygons for 2-sided surfaces instead of 2-sided material, you can count only one side of such surface.

You may also use 512x512 textures, instead of 256x256, but similar ordnance models should use same texture. Alpha channel may be used, if needed.
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  #3  
Old 10-22-2012, 08:20 PM
magot magot is offline
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Quote:
Originally Posted by Zorin View Post
I am sticking to the guidelines I have been given.
yes that ok.
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