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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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What I'm trying to say is that we are talking about a speciffic colors of a certain region, during a certain season, while affected by certain speciffic weather effects. You shouldn't try to fix this speciffic look with changes to the general lighting engine. You change ground textures to that map to match the season, you add weather effects like clouds, haze mist, and your lighting engineshould give you the exact look you need, without affecting how your other maps look. This is where the developpers messed up after clod was released. The original lighting engine was almost perfect. It was tuned by Oleg, who is a proffessional photographer and it showed. No other game had the general lighting rules so refined. The changes that came after tried to fix local speciffic looks with changes to the general lighting engine and they messed up everything. That tropical map we have shouldn't look like the southern England during a crappy day. Yet it does. The problem now is that they will make the new maps for BOM, with the lighting set up for southern England and will mess up the colors even more. The best solution would be to go back to the original lighting, and adjust local textures and weather to match the region.
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---------------------------------------- Asus Sabertooth Z77 i7 3770k@4.3GHz+ Noctua NH D14 cooler EVGA GTX 780 Superclocked+ACX cooler. 8GB G.Skill ripjaws DDR3-1600 Crucial M4 128GB SSD+Crucial M4 256GB SSD Seagate 750GB HDD CH Fighterstick+CH Pro pedals+Saitek X45 Win7 64bit Last edited by Jaws2002; 10-21-2012 at 07:16 PM. |
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