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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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In the latest huge Q&A sessions Luthier mentioned that this is a limitation of modern technology (or one of types of modern technology they use).
E.g. there is same shimmering of shadows in such a great game with huge budget Total War Shogun 2, even in game menus. I saw it present in ArmA2 too I think. Hopefully they use different technology in the sequel. E.g. BF3 does not have shimmering. |
#2
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Well I really hope they do use some other method in the sequel,and get rid of this problem.I just wonder If the developers have it high in the priority list?
I appreciate all the vast amount of work that goes into these games under the bonnet,but a nasty little scratch on the paintwork should be corrected I think!. Last edited by sandisk; 10-20-2012 at 02:48 PM. |
#3
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The problem is greatly reduced for me as well - compared to what it was a year ago. I'm a 2500k and 580gtx user. From the cockpit I only see shimmer when looking straight down from less then 1km alt. At an angle there I can not see it.
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#4
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I have to say I am very disappointed that the flickering/ shimmering trees and shadows and the prop have been left as they are. Completely unrealistic and a complete turn off. They ruin the sim (along with the steadily worsening colour palette). I really do wonder where the devs are coming from. Then again perhaps I shouldn't: Spitgirl anyone? What nonsense.
RedToo. |
#5
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ArmA2 uses a combination between shadow maps ( for near landscape ) and stencil shadows, for soldiers and vehicles. Stencil shadow is the alternative to shadow map. It has no shimmering at all, but it is slower if you have tons of objects to cast shadows, the shadow can´t be easily blurred and shadows can´t be calculated trough alpha objects, like trees or clouds. What we have its not a so bad compromise for a so huge landscape, if we want to see shadows so far as we have.
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