Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-20-2012, 11:00 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

In the latest huge Q&A sessions Luthier mentioned that this is a limitation of modern technology (or one of types of modern technology they use).

E.g. there is same shimmering of shadows in such a great game with huge budget Total War Shogun 2, even in game menus. I saw it present in ArmA2 too I think.

Hopefully they use different technology in the sequel. E.g. BF3 does not have shimmering.
Reply With Quote
  #2  
Old 10-20-2012, 02:45 PM
sandisk sandisk is offline
Approved Member
 
Join Date: Jan 2012
Posts: 3
Default

Well I really hope they do use some other method in the sequel,and get rid of this problem.I just wonder If the developers have it high in the priority list?
I appreciate all the vast amount of work that goes into these games under the bonnet,but a nasty little scratch on the paintwork should be corrected I think!.

Last edited by sandisk; 10-20-2012 at 02:48 PM.
Reply With Quote
  #3  
Old 10-20-2012, 07:15 PM
Borsch Borsch is offline
Approved Member
 
Join Date: Dec 2009
Posts: 92
Default

The problem is greatly reduced for me as well - compared to what it was a year ago. I'm a 2500k and 580gtx user. From the cockpit I only see shimmer when looking straight down from less then 1km alt. At an angle there I can not see it.
Reply With Quote
  #4  
Old 10-20-2012, 08:29 PM
RedToo's Avatar
RedToo RedToo is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 261
Default

I have to say I am very disappointed that the flickering/ shimmering trees and shadows and the prop have been left as they are. Completely unrealistic and a complete turn off. They ruin the sim (along with the steadily worsening colour palette). I really do wonder where the devs are coming from. Then again perhaps I shouldn't: Spitgirl anyone? What nonsense.

RedToo.
__________________


43 Squadron.

My 'Waiting for Clodo' thread: http://tinyurl.com/bqxc9ee
Reply With Quote
  #5  
Old 10-20-2012, 09:30 PM
Ailantd's Avatar
Ailantd Ailantd is offline
Approved Member
 
Join Date: Nov 2009
Posts: 290
Default

Quote:
Originally Posted by Ataros View Post
In the latest huge Q&A sessions Luthier mentioned that this is a limitation of modern technology (or one of types of modern technology they use).

E.g. there is same shimmering of shadows in such a great game with huge budget Total War Shogun 2, even in game menus. I saw it present in ArmA2 too I think.

Hopefully they use different technology in the sequel. E.g. BF3 does not have shimmering.
Visual shimmering with shadow maps is directly related to the shadow map texture resolution, and the size of objects as they are viewed from the light. FPS games with not too much distance to draw and objects filling a lot of screen space are optimal for this, while big landscapes with tons of small objects like trees are the worst situation. It´s unfair to compare BF with CoD. Even Total War scenery is a lot smaller than CoD.

ArmA2 uses a combination between shadow maps ( for near landscape ) and stencil shadows, for soldiers and vehicles. Stencil shadow is the alternative to shadow map. It has no shimmering at all, but it is slower if you have tons of objects to cast shadows, the shadow can´t be easily blurred and shadows can´t be calculated trough alpha objects, like trees or clouds.
What we have its not a so bad compromise for a so huge landscape, if we want to see shadows so far as we have.
__________________
Win 7 64
Quad core
4Gb ram
GTX 560
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:25 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.