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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-19-2012, 10:57 PM
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topgum topgum is offline
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Quote:
Originally Posted by ATAG_Snapper View Post
Yoiks!

29,260 ft, 95 mph IAS, still climbing at 15 fpm, 3000 rpms, boost -4 (?) lbs, oil 95 C, glycol 113 (?) C

Should clear Mt Everest with ease!
same here:
Spit 1A 100oc 29900ft /31800ft, Airpressure 994mb !
Still 90 Gal or 90% (?) fuel. Very close to RL-ceiling,

i am happy!

Spit 1A 100Oc_31800ft.jpg

Spit 1A 100Oc_31800ft_29900ft.jpg
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  #2  
Old 10-19-2012, 11:18 PM
xpupx xpupx is offline
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Great job guys, can fly again and have fun with it! I have already talked a mate in to getting the game.
Cant wait for the next installment!
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  #3  
Old 10-19-2012, 11:58 PM
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Doesn't update. Still have 110
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  #4  
Old 10-20-2012, 12:16 AM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by topgum View Post
same here:
Spit 1A 100oc 29900ft /31800ft, Airpressure 994mb !
Still 90 Gal or 90% (?) fuel. Very close to RL-ceiling,

i am happy!

Attachment 11085

Attachment 11086
Wow, I have to hand it to you and IvanK. The best I did with the 1a 100 octane was just over 26,000 feet. (No screenshot, but I ain't lyin'! LOL).

Nicely done!
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  #5  
Old 10-20-2012, 03:06 AM
ATAG_Old_Canuck ATAG_Old_Canuck is offline
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Originally Posted by ATAG_Snapper View Post
Wow, I have to hand it to you and IvanK. The best I did with the 1a 100 octane was just over 26,000 feet. (No screenshot, but I ain't lyin'! LOL).

Nicely done!
Winging up with you soon, Snapper.
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  #6  
Old 10-20-2012, 04:53 AM
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Excellent, O.C. Keep us posted on progress!
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  #7  
Old 10-20-2012, 05:18 AM
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ok, uploading now .. hoping, fingers crossed ..

Overall VERY GOOD! (Grphx setting everything on max except land shading)

Still bugs though,
(1) OVerall FPS a tad smaller though not much.
(2) Clouds are still a tad poppy though not as bad as beta patch - would be good to have long distance sprite clouds, slowly merge into proper clouds but will that effect FPS, like (4) ???
(3) Trying to fire gun as gunner on 110 doesn't work, even worse than before though adding animation of ammo box replacement excellent.
(4) still a FPS hit with dust clouds (<10) on takeoffs but only for a few seconds then FPS 20+, team have been working on this ? - better
(5) Condor front gunner still refuses to fire if you change 7.9 MG to 2.0 Cannon, hope this isn't the same for all AI gunners who have their gun changed from default ?

more to come ..
.

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Last edited by He111; 10-20-2012 at 06:29 AM.
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  #8  
Old 10-20-2012, 02:37 PM
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Quote:
Originally Posted by He111 View Post
ok, uploading now .. hoping, fingers crossed ..

(3) Trying to fire gun as gunner on 110 doesn't work, even worse than before though adding animation of ammo box replacement excellent.
In Blenheim and He111 gunner's work, but in 110 you can only fire if no enemy aircraft in vicinity...

BTW - Ammo box replacement (in 110) animation exist since first version of CloD.
I record this video in April 2011 - "Human gunner".



Sokol1
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  #9  
Old 10-20-2012, 03:10 PM
kakkola kakkola is offline
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Well all I can say is I`m done with this.......!Still graphic performance not good,i have to play @ 1440x900 not even all maxed out(buildings low,trees low,no grass,texture high,all rest in medium),i did all the procedure etc!Oh weel i`ll wait for BOM i guess.......unless they release the SDK for it
Having some fun betatesting WT!
Cheers all

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  #10  
Old 10-20-2012, 01:26 AM
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Quote:
Originally Posted by topgum View Post
same here:
Spit 1A 100oc 29900ft /31800ft, Airpressure 994mb !
Still 90 Gal or 90% (?) fuel. Very close to RL-ceiling,

i am happy!

Attachment 11085

Attachment 11086
The 109's ceiling in the game is about 7,500 meter way off should be 11,000
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