Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-03-2012, 08:56 PM
GloDark7 GloDark7 is offline
Approved Member
 
Join Date: Jan 2011
Posts: 32
Default

Quote:
Originally Posted by Chivas View Post
So you think that the devs can't improve COD's game engine? I know your a fan of Warthunder. Gaijin is using the same game engine for Warthunder that it used for their less than successful WOP sim and I would imagine that Gaijin is doing some major improvements to their game engine to make Warthunder a success. Atleast to have any chance of drawing support from the IL-2 crowd.
I'm afraid I have very little confidence in that area sadly. After all this time since CloD's release there have been no major breakthroughs with updates to the engine and it's difficult to be optimistic about it at all. Hearing that the sequel will be using this same engine fills me with dread.

Yes, I am a fan of Gaijin's work and also an IL-2/MG fan for many years before this. I am very impressed with Gaijin's WoP (Dagor) engine. Regardless of what you may think about WoP as a title and entry to the genre, it's graphics engine set a new bar. It may have had an unusual green filter on the Britain map(!) but the engine itself was a breakthrough. It makes perfect sense that Gaijin would use this foundation and improve upon it for their next project. In stark contrast 1C have an engine that was broken on day one, has seen little improvement after over a year and THIS is the foundation for their sequel! How can this instil any confidence? It certainly doesn't for me I'm afraid. This engine has gone as far as it can go in my eyes. IT is the bottleneck, not the hardware.

Now, we are getting one last update for CloD. A make or break update really. Sadly CloD is already broken so it either 'makes' it or it stays broken. Then how long till the sequel arrives that uses the SAME engine?

1C may not learn from their mistakes, but the fan base will.

Glo
Reply With Quote
  #2  
Old 10-03-2012, 09:15 PM
Mysticpuma's Avatar
Mysticpuma Mysticpuma is offline
Approved Member
 
Join Date: Jan 2008
Location: Bromsgrove, UK
Posts: 1,059
Default

Sadly I do have to agree. Gaijin may only have small maps but the graphics engine for the lighting, clouds, ground objects and many more VISUAL effects is completely superior, HOWEVER the detail of the cockpits and aircraft themselves are not comparable.

The Green tinge Glo refers to isn't really an issue as a quick tweak in the graphics engine could fix this in seconds.

I would love to see IL2 1946 imported into the WoP or WT game engine. That way we get great clouds, great landscape, great reflections, lighting and huge benefits.

The only thing that IL2 needs to bring across is the 3D models for the aircraft, the FM and DM (once netcode and patches have been done).

The GRAPHICS engine if modified for CloD or BoM is far superior and is actually working and runs at full detail (Cinema Mode) on reasonable systems. Not the beasts that everyone has to employ to even get 30-fps in CloD.


Look, I like IL2: 1946 it's incredible. We already know that CloD is dead and now we wait to see if the 19-months of fixes they tried to do in CloD can be thrown out of the window and the new Graphics engine (hang on isn't it the same one?) will work fine?

If Gaijin had created the GRAPHICS engine for ClOD no-one would be sitting here bleating about not being able to run it smoothly, tree pop-up, tree collisions not working, building pop-up, draw distance...no-one (other than the die-hards of course!), but they didn't.

So now we can wait and see if Luthier can actually get rid of the 'Legacy' graphics engine from IL2 and CloD (both had horrendous pop-up buildings and textures) and start with the 'new' all-singing, all-dancing and fully working Graphics engine.

No-one doubts that CloD and IL2 are far superior in Simulation but I would disagree with anyone who says the immersion is fine, as Graphics make you believe what you are seeing and the clouds, rain, smoke, fire are all superior in WoP and WT than that in CloD but I'd have to question Gaijin's Graphics against the detail and realism of DM/FM and much better damage modelling of fire and smoke/fuel leak in the modded HSFX 6.01 (and soon to be 4.12).

As much as I may harp on about this clip, nothing in IL" or CloD matches the weather and cloud effects (true opaque clouds = 3D fighting above and below) and no pop-up of buildings.

Surely the 'far' superior and expert 1C can produce this at a minimum when the 'lowly' Gaijin who many treat with disdain, can manage this?

http://youtu.be/QJF_oPrvNtU

So if the 'lowly' Gaijin can produce the above with a 'rubbish' game engine, what the heck are 1C doing with all their experience?

Anyway, I still hope for the best with CloD, but HSFX 6.01 is my ride of choice while we wait for another 2-years for BoM.

But I still dabble with Wings of Prey...it looks amazing and so does the terrain!

MP
__________________
http://i41.tinypic.com/2yjr679.png
Reply With Quote
  #3  
Old 10-03-2012, 09:15 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by GloDark7 View Post
I'm afraid I have very little confidence in that area sadly. After all this time since CloD's release there have been no major breakthroughs with updates to the engine and it's difficult to be optimistic about it at all. Hearing that the sequel will be using this same engine fills me with dread.

Yes, I am a fan of Gaijin's work and also an IL-2/MG fan for many years before this. I am very impressed with Gaijin's WoP (Dagor) engine. Regardless of what you may think about WoP as a title and entry to the genre, it's graphics engine set a new bar. It may have had an unusual green filter on the Britain map(!) but the engine itself was a breakthrough. It makes perfect sense that Gaijin would use this foundation and improve upon it for their next project. In stark contrast 1C have an engine that was broken on day one, has seen little improvement after over a year and THIS is the foundation for their sequel! How can this instil any confidence? It certainly doesn't for me I'm afraid. This engine has gone as far as it can go in my eyes. IT is the bottleneck, not the hardware.

Now, we are getting one last update for CloD. A make or break update really. Sadly CloD is already broken so it either 'makes' it or it stays broken. Then how long till the sequel arrives that uses the SAME engine?

1C may not learn from their mistakes, but the fan base will.

Glo
If WOP was as good as you say the Il-2 community would have moved to the Gaijin development in droves. That never happened the SimHq Gaijin forum is dead, WOP maps were too small for anything other than mindless furbals, and I haven't seen anything yet that has changed. Personally I hope Gaijin will be able to improve their game engine to include the Global Map they've been talking about and still have decent terrain. Contrary to what you say COD has made advancements in the sound engine, performance, FM, engine management features, and should continue to improve until the Sequel is released. The only difference between the COD development and the Gaijin development is the NDA which effectively stops most negative points of view.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #4  
Old 10-03-2012, 11:52 PM
Lexicon Lexicon is offline
Approved Member
 
Join Date: May 2012
Posts: 24
Default

Quote:
Originally Posted by Chivas View Post
If WOP was as good as you say the Il-2 community would have moved to the Gaijin development in droves. That never happened the SimHq Gaijin forum is dead.
The WT forum is dead probably beacause all the fans are busy having a blast playing WT ! And although its under NDA, I don't read that many complaints anywhere...yet.
But THIS forum is active due principally to the fact that a lot of fans are very disapointed and feel that complaining at this point is more enjoyable than playing CLOD !

Nite !
Reply With Quote
  #5  
Old 10-04-2012, 02:28 AM
GloDark7 GloDark7 is offline
Approved Member
 
Join Date: Jan 2011
Posts: 32
Default

Quote:
Originally Posted by Chivas View Post
If WOP was as good as you say the Il-2 community would have moved to the Gaijin development in droves. That never happened the SimHq Gaijin forum is dead, WOP maps were too small for anything other than mindless furbals, and I haven't seen anything yet that has changed.
Did you properly read my post? I never expressed my opinions on the merits of WoP as a title. I said nothing of the game itself or what I think of it. I was talking about the engine. It's foundation, ground breaking engine compared to CloD's broken engine (from launch to present). It seems crazy to me that 1C will continue on this same path with the sequel as there does not seem much hope for the existing engine. What can they do with it in the next year that they didn't do over the last one?

The SimHQ Gaijin titles forum is dead indeed. A very different story exists over at the official Gaijin forums where there is an enormous amount of activity that is hidden from public view in the private forum. Activity I can't discuss in detail due to NDA.

Quote:
Originally Posted by Chivas View Post
Personally I hope Gaijin will be able to improve their game engine to include the Global Map they've been talking about and still have decent terrain. Contrary to what you say COD has made advancements in the sound engine, performance, FM, engine management features, and should continue to improve until the Sequel is released. The only difference between the COD development and the Gaijin development is the NDA which effectively stops most negative points of view.
I have both positive and negative points of view on WT but respect the NDA enough not to talk about either or the title's development outside of the Closed Beta. I wouldn't be much use to development if I said everything was just peachy and don't change anything you great guys!

Like I said, I have been an IL-2 fan for years and Storm of War was the great hope and dream. I am a fan of the genre and will add what I can to my hobby collection which should include CloD. Currently it is not on my SSD and wont be until I see the results of the final update (Steam backup waiting on an external drive). All hope lies there but any optimism I had has turned to almost complete pessimism over the past year and I won't be holding my breath. Any improvements made so far (placebo or real) always seem to come with a side-order of things that are broken.

How can CloD "continue to improve" as you say, if this is the final update (when it hits Steam)? This is it! If it remains broken after this last update, community developed content won't offer much salvation if half of it still doesn't work.

Glo

Last edited by GloDark7; 10-04-2012 at 02:40 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:51 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.