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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Yes, I am a fan of Gaijin's work and also an IL-2/MG fan for many years before this. I am very impressed with Gaijin's WoP (Dagor) engine. Regardless of what you may think about WoP as a title and entry to the genre, it's graphics engine set a new bar. It may have had an unusual green filter on the Britain map(!) but the engine itself was a breakthrough. It makes perfect sense that Gaijin would use this foundation and improve upon it for their next project. In stark contrast 1C have an engine that was broken on day one, has seen little improvement after over a year and THIS is the foundation for their sequel! How can this instil any confidence? It certainly doesn't for me I'm afraid. This engine has gone as far as it can go in my eyes. IT is the bottleneck, not the hardware. Now, we are getting one last update for CloD. A make or break update really. Sadly CloD is already broken so it either 'makes' it or it stays broken. Then how long till the sequel arrives that uses the SAME engine? 1C may not learn from their mistakes, but the fan base will. Glo |
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#2
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Sadly I do have to agree. Gaijin may only have small maps but the graphics engine for the lighting, clouds, ground objects and many more VISUAL effects is completely superior, HOWEVER the detail of the cockpits and aircraft themselves are not comparable.
The Green tinge Glo refers to isn't really an issue as a quick tweak in the graphics engine could fix this in seconds. I would love to see IL2 1946 imported into the WoP or WT game engine. That way we get great clouds, great landscape, great reflections, lighting and huge benefits. The only thing that IL2 needs to bring across is the 3D models for the aircraft, the FM and DM (once netcode and patches have been done). The GRAPHICS engine if modified for CloD or BoM is far superior and is actually working and runs at full detail (Cinema Mode) on reasonable systems. Not the beasts that everyone has to employ to even get 30-fps in CloD. Look, I like IL2: 1946 it's incredible. We already know that CloD is dead and now we wait to see if the 19-months of fixes they tried to do in CloD can be thrown out of the window and the new Graphics engine (hang on isn't it the same one?) will work fine? If Gaijin had created the GRAPHICS engine for ClOD no-one would be sitting here bleating about not being able to run it smoothly, tree pop-up, tree collisions not working, building pop-up, draw distance...no-one (other than the die-hards of course!), but they didn't. So now we can wait and see if Luthier can actually get rid of the 'Legacy' graphics engine from IL2 and CloD (both had horrendous pop-up buildings and textures) and start with the 'new' all-singing, all-dancing and fully working Graphics engine. No-one doubts that CloD and IL2 are far superior in Simulation but I would disagree with anyone who says the immersion is fine, as Graphics make you believe what you are seeing and the clouds, rain, smoke, fire are all superior in WoP and WT than that in CloD but I'd have to question Gaijin's Graphics against the detail and realism of DM/FM and much better damage modelling of fire and smoke/fuel leak in the modded HSFX 6.01 (and soon to be 4.12). As much as I may harp on about this clip, nothing in IL" or CloD matches the weather and cloud effects (true opaque clouds = 3D fighting above and below) and no pop-up of buildings. Surely the 'far' superior and expert 1C can produce this at a minimum when the 'lowly' Gaijin who many treat with disdain, can manage this? http://youtu.be/QJF_oPrvNtU So if the 'lowly' Gaijin can produce the above with a 'rubbish' game engine, what the heck are 1C doing with all their experience? Anyway, I still hope for the best with CloD, but HSFX 6.01 is my ride of choice while we wait for another 2-years for BoM. But I still dabble with Wings of Prey...it looks amazing and so does the terrain! MP
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#3
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#4
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But THIS forum is active due principally to the fact that a lot of fans are very disapointed and feel that complaining at this point is more enjoyable than playing CLOD ! Nite ! |
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#5
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The SimHQ Gaijin titles forum is dead indeed. A very different story exists over at the official Gaijin forums where there is an enormous amount of activity that is hidden from public view in the private forum. Activity I can't discuss in detail due to NDA. Quote:
Like I said, I have been an IL-2 fan for years and Storm of War was the great hope and dream. I am a fan of the genre and will add what I can to my hobby collection which should include CloD. Currently it is not on my SSD and wont be until I see the results of the final update (Steam backup waiting on an external drive). All hope lies there but any optimism I had has turned to almost complete pessimism over the past year and I won't be holding my breath. Any improvements made so far (placebo or real) always seem to come with a side-order of things that are broken. How can CloD "continue to improve" as you say, if this is the final update (when it hits Steam)? This is it! If it remains broken after this last update, community developed content won't offer much salvation if half of it still doesn't work. Glo Last edited by GloDark7; 10-04-2012 at 02:40 AM. |
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