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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-08-2012, 02:39 AM
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Frequent_Flyer Frequent_Flyer is offline
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Originally Posted by SlipBall View Post
Keep in mind that for Clod the game engine was being created for the series. BOM development will be more of a content, rather than game engine...I think everyone in the development side, know that it was Steam to blame for much of the problems. Now who should we thank for giving us Steam.
I play almost exclusively off line and the game engine and the game features, or rather the lack there of, need a tremendous amount of work yet.
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Old 10-08-2012, 03:52 AM
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Feathered_IV Feathered_IV is offline
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Originally Posted by Frequent_Flyer View Post
I play almost exclusively off line and the game engine and the game features, or rather the lack there of, need a tremendous amount of work yet.
I agree. Unfortunately the recent Q&A from luthier seems to suggest that there is very low priority on that, and a sort of willful ignorance about what makes for a next gen single player experience.

Last edited by Feathered_IV; 10-08-2012 at 03:55 AM.
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Old 10-08-2012, 04:40 PM
ATAG_Doc ATAG_Doc is offline
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Hehehe before it use to be ghost planes. Now its ghost trees. Hehe
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Old 10-08-2012, 05:28 PM
NLS61 NLS61 is offline
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well about the trees it would be possible to put poles scatterd best at random at an interval that does not affect frame rates to much so to discourage flying through them.
the effect being somwhat of a minefield and not historical correct but neverthe less hiding in the trees would become highly dangerous.
for now maybe a solution.
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Old 10-08-2012, 05:33 PM
ATAG_Doc ATAG_Doc is offline
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Wait a second...I think if you look off shore from Dunkirk about 25 miles I found the SS minnow floating around.
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Old 10-08-2012, 06:06 PM
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Wait a second...I think if you look off shore from Dunkirk about 25 miles I found the SS minnow floating around.
The S. S. Minnow is a fictional charter boat
what I dont get, but Im Dutch so should be forgiven, how it relates to the post(s) above.
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Old 10-09-2012, 08:07 PM
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Wait a second...I think if you look off shore from Dunkirk about 25 miles I found the SS minnow floating around.
I would not be too suprised!!

In that this would not be the first flight sim to simulate the SS minnow!

microprose pacific air war 1942 (PAW) had an 'extra' island out in the pacific map.. And if you flew close to it.. You would start reciving radio message (text) from the 'folks' living on that island! Get closer and you could see the ship and people sitting on the beach

It was a great sim.. One of if not the first PC game to impliment a true 6DOF flight model.. Though it was fixxed point math and not floating point.. It was still far better than the other sims at that time (AOTP, AOE, RB, CYAR, SWOTL, etc).. It was also the sim that lead the way to microprose european air war (EAW)
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Old 10-10-2012, 06:56 PM
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Ahhhh EAW, my first true love. would you believe i left her for CFS3 (yes, I am ashamed but I did love that mosqito) but she took me back. I had another affair with B17 the mighty 8th but EAW still had my heart. then IL2 came along (aces expansion, not the first one) and I left EAW forever. I still see her around, she's holding her age pretty well, but it's not the same anymore.


Last edited by planespotter; 10-10-2012 at 07:07 PM.
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Old 10-11-2012, 06:19 PM
ICU_DIE535 ICU_DIE535 is offline
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Anyone remember the Easter eggs in Fleet Defender? The F-14 simulation from Microprose. If you fly to far to one side of the map there was a flying Dragon. There was also a mission where they scrambled you to VID a bogey that turned out to be a flying disk UFO.
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Old 10-11-2012, 10:01 PM
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Anyone remember the Easter eggs in Fleet Defender? The F-14 simulation from Microprose. If you fly to far to one side of the map there was a flying Dragon. There was also a mission where they scrambled you to VID a bogey that turned out to be a flying disk UFO.
There goes the thread
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