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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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![]() Secondly I am aware that the services for Clod have been read already. I was talking in general and about future projects and your first reply implied (strongly) that offline gameplay is of no particular, if any, importance in your opinion. This strikes me as extremely strange, especially given the still strong factor of offline players. Yes, a lot of creativity lies within the community, but not paying attention to offliners and their needs and not utilizing a good offline campaign and decent single missions as showcase for what the engine can achieve is strange (to put it mildly). Just my 0,02 €... |
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#2
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no matter how good is, or it is not, a campaign/mission made (and Desastersoft's seems quite to actually be good), it has ZERO playability value because of: - broken AI, which won't play along with you. it's like you are not existent for them, invisible. they won't follow, they won't consider you a part of their flight - porked combat AI (they will pass each other 300m away without noticing each other, strange combat maneuvers, lack of maneuvers when fired at, etc, etc, etc) - broken Radio Comms - you can not get them do anything. do you understand that those are system sooo broken they are almost inexistent? and that, without them, there's no damn single player game at all?!! that's why the number of community made content fall out to zero. because there's no point to make anything based on systems which are not working. We had two very good dynamic persistent battlefield engines on work, and both stopped dead because of exactly this reason. come on!!! Last edited by adonys; 10-01-2012 at 01:17 PM. |
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#3
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Maybe we are just too old and romantic csThor. |
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#4
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I am happy with COD! It could be better, yes but it is such a leap forward. Like the original IL2 was in the world of war flight simulations. What is the difference between IL2 the original and IL2 COD... the subject IL2 original had a original subject that no had tried or touch before and it was therefore a instant hit. But and it is a big "but" COD is a air battle well covered by many games, books and movies so everyone think he is an expert or has is opinion. Also when the game is more precise the gamer is more demanding. This is a game not reality! And never shall it be all games with ever his format pc or other has is restrictions, do not forget that the real Battle over Britain was a struggle to the 'death' this is not let us hope not! For me the graphics are great! The modeling of the planes far from perfect is near enough to make it a battle to prevail faced with mighty opponents! I am waiting for the last and official fully tested patch and for the next (not sequel) game of the series, thanks. . One last remark; for my PC this simulation did work (with very few exceptions) well or very well. Last edited by senseispcc; 10-01-2012 at 08:37 AM. |
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#5
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Just have to say thanks for the solid answers in Part II. Much appreciated and feeling more positive about the sequel now.
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#6
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Cheers for the replies I won`t be as negative from here on in, I think we need to lay off them a bit and wait for Bo? to see what happens from that point on. It`s obvious that the sequel will the defining moment, sh*t or bust so to speak, and it`ll also be the point where this team as it stands has had full control of the games destiny rather than picking up a pile and having to mould it into something workable in a short space of time. Give em a chance and forget past errors, after all it`s the only large scale WW2 flight sim on the horizin (as opposed to Gaijins mickey mouse efforts and DCS`s £30 a throw planes).
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#7
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I think you are wrong there if you place any value on pre-orders. Good will takes time to build, especially when you are well behind to start with. Definitely starting to look forward to the sequel now.
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#8
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Sobering stuff though. BoM is still a couple of years away I imagine, based on past experience. Here's hoping they can rediscover the art.
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#9
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It is very difficult to successfully take over a project partway through. People are already entrenched in their own way of doing things (which have usually led to the disaster requiring a change in project leadership). The team is often resentful and this makes it difficult to change the way the project moves. Luthier might do better with the sequel than with CoD. Last edited by jimbop; 10-01-2012 at 11:49 AM. |
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#10
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To my way of thinking the replies appeared genuine and sincere and I appreciate the effort. These guys aren't required to talk to us so anything we get is a real bonus.
I suspect Luthier and co view any ongoing dialogue as something of a two edged sword, but to my way of thinking discussion, and the appearance that you are being listened to, is always worthwhile. Thanks again for the replies. |
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