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  #1  
Old 09-26-2012, 03:45 PM
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Artist Artist is offline
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Default Radiators accessible through DeviceLink

Hi Team Daidalos,

yesterday I (author of YaDeLi - support for more than 4 usb game controllers in IL-2) received a request concerning support for the radiators. Thankfully you introduced axis control for radiators in 4.10. Unfortunately this is not accessible via DeviceLink, so I cannot make them acessible via YaDeLi.

Would you be so kind?

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Ceterum censeo the mixture axis should be supported in IL-2 1946' DeviceLink.

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Old 09-26-2012, 04:27 PM
[URU]BlackFox [URU]BlackFox is offline
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I don't remember if it's already been mentioned, but I'd like to suggest this:
  • Ground and Sea AI able to do some kind of "dodging" when enemy air units are around (maybe not ground AAA units, and not necessarily intelligent evasive manouvers, but taking the same heading as a torpedo plane approaching or some kind of zigzag when a dive bomber approaches)
  • Ships AI should identify other ships so they don't collide
  • Ship groups, something like ground columns. Example: Small convoy, Medium Convoy, Large Convoy, Carrier Group, etc.

I know it's a hell of a modification to ask, but it would be awesome to have these modelled.
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Old 09-26-2012, 04:36 PM
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Currently ships have no AI at all. They simply follow mission builder given way points.

What you are asking would be a huge task, as all the different types of ships would require their own discreet AI. Not to mention the load it would place on CPUs.
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Old 09-26-2012, 05:13 PM
[URU]BlackFox [URU]BlackFox is offline
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I know, but maybe it can be scheduled to be analyzed for... v4.15?
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Old 09-26-2012, 05:35 PM
Lagarto Lagarto is offline
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Given the choice, I'd rather have more variety of surface ships than have them more artificially intelligent.
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Old 09-26-2012, 05:49 PM
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well, its an interesting request non the less.

having ships trying to evade when your dive bombing them would be fantastic, of that there is no doubt.

whether its remotely possible for TeamD to do i have no idea.....
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Old 09-26-2012, 08:59 PM
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Quote:
Originally Posted by ElAurens View Post
Currently ships have no AI at all. They simply follow mission builder given way points.

What you are asking would be a huge task, as all the different types of ships would require their own discreet AI. Not to mention the load it would place on CPUs.
A possible workaround to that could be to try to time a mission so that when the strike group arrives the AI ships will begin a zig zag course.. I have seen this in coops before..
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Old 09-26-2012, 09:00 PM
Luno13 Luno13 is offline
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And it's a pain to get it to work out properly.
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Old 09-26-2012, 09:57 PM
[URU]BlackFox [URU]BlackFox is offline
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I'm not trying to show off here, but I have built hundreds of missions, and have come to that workaround. However, timing it properly can be a real pain. So the ships will normally begin their evasive moves before the correct moment, and even without paying attention to the attackers direction at all.

Results with that workaround are not entirely bad, don't get me wrong. But if the feature could ever be implemented to some extent, it would awesome.
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Old 09-26-2012, 10:36 PM
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I'd rather have the effort put into some IJN heavy cruisers, and battleships that actually saw more than two combat actions.
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