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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 09-26-2012, 01:33 PM
Lurker_71 Lurker_71 is offline
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Originally Posted by csThor View Post
[...]
Secondly the abysmal AI and the utter lack of a working player-AI interaction is making offline gaming as a whole pretty pointless.
This is the reason why I uninstalled CloD, and will wait until the final patch before giving it another try.

IIRC, the guy (can't remember his name) who was working on a dynamic mission/campaign generator gave up working on it for this very reason.

CloD offline is worthless, and no one in the community can do anything about it.
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Old 09-26-2012, 02:13 PM
Stublerone Stublerone is offline
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Additionally you have to see, that flying offline is not what the game is made for. I think, that these single player related problems could be left alone. Building a community is not working with a crowd of single players. Also a further development is simply impossible, as there is no life or culture in it.
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Old 09-26-2012, 02:18 PM
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fruitbat fruitbat is offline
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Additionally you have to see, that flying offline is not what the game is made for.
with the old il2 series there has always been many many more people offline than online.

so i think your comment is not accurate.
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Old 09-26-2012, 02:24 PM
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with the old il2 series there has always been many many more people offline than online.

so i think your comment is not accurate.
With the current netcode, online is limited too.
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Old 09-26-2012, 02:46 PM
csThor csThor is offline
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Originally Posted by Stublerone View Post
Additionally you have to see, that flying offline is not what the game is made for. I think, that these single player related problems could be left alone. Building a community is not working with a crowd of single players. Also a further development is simply impossible, as there is no life or culture in it.
Prime example of a one-sided post of some online player. Excluding a large share of players simply because they don't join the mindless cluster online (which, in 90% of the cases, is merely a merry Take off - Furball - Die - Repeat) isn't helpful in building a community, either.
And what you said about "development" and "culture" ... I take that as an insult. In my experience the overwhelming majority of the online players have no interest in either as they merely want the same old, same old cluster with fighters.

Last edited by JG52Uther; 09-26-2012 at 04:02 PM.
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