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| FM/DM threads Everything about FM/DM in CoD |
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#1
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Never claimed too but I do sit on the Board of Directors for a warbird restoration company. Try spending a month looking for a waffengeber for a month and see if you don't learn something. Quote:
Density effects will increase velocity, widen the radius, and increase the rate of turn. The engine power will also change with supercharger characteristics. As for the high speed relation, anytime the aircraft has more excess thrust it will have a better turn rate as it can sustain more angle of bank at velocity. The relationship is correct.
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#2
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Considering the shape of the building and the powers of Google earth, it's for the best that you removed it.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#3
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#4
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They are same ones found in Perkins & Hage, Aerodynamics for Naval Aviators, Flight Mechanics, and Flight Theory and Aerodynamics. You can argue with the authors of these books.... http://www.amazon.com/Mechanics-Flig.../dp/0470539755 http://www.amazon.com/Flight-Theory-...d+aerodynamics http://www.amazon.com/Airplane-Perfo...ty+and+control http://www.amazon.com/Aerodynamics-N...naval+aviators The formulas are correct and the performance agrees with generic turn performance charts used in aircraft flight planning. Input the correct parameters for wing area, power, aspect ratio, CLmax, and the formulas produce the results. It is that simple.
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#5
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#6
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I'd like to know what data you used, a request couldn't be more straightforward and simple. I didn't ask for adverts, standard turn performance charts or other rubbish.
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#7
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When I explain it is all standard formulation commonly found in aerodynamic text using the BGS system and present a General Turn Performance table the results agree with perfectly, you claim it is all rubbish. So what is not "rubbish" to you?? Before I present you with the data, should we agree on what we are looking at???
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Last edited by Crumpp; 09-22-2012 at 10:53 PM. |
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#8
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I admit that my problem is a simple basic one. I believe a huge amount of time and effort is going into trying to hide one clear and obvious truth. That all the pilots and all the test pilots of all the test establishments, in all the nations that compared the 109 and the Spitfire, all agreed that the SPit turned better than the 109.
None of the above mentioned said that there was any difference when in a turning climb and the RAE clearly documented the advantage to the Spitfire. No advice was given to German pilots to go into a climbing turn to escape attack and as far as I am aware, no pilot of the time has said that they used this tactic in combat. I frankly don't care what a theoretical calculation shows when compared to the tests that were done at the time. Why, because anything done today is just that, a theory unable to be tested in real life, a pricless advantage which occurred in the war years. Its also worth remembering that the calculations being done today are being done without that 12lb thrust which increased performance of the engine by approx 30% I invite those who believe that the 109 had the advantage to find any test from any establishment of any nation to support their view. It shouldn't be difficult if the results are so clear and obvious mathmatically. |
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#9
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It just does not do it under all conditions or speeds. That is important, Glider. If the two airplanes were to have a turning battle to the stall point, the Bf-109E-3 would loose. Here is the acceleration rates of the two aircraft. The Bf-109E-3 out accelerates the Spitfire Mk I due to its being lighter with more excess thrust. ![]() Of course, the Spitfire can fly at a slower speed were the Bf-109E3 cannot fly at all. If the Bf-109E3 maintains his trim speed of 400 kph, he is tough customer for a Spitfire to deal with. At that speed, the Bf-109 can sustain better performance and accelerates better. The Spitfire needs to take the fight to the low speed realm where it has all the advantages.
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#10
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Typo on the chart axis....
Acceleration is in fps^2
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