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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #341  
Old 09-18-2012, 12:06 AM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by SlipBall View Post
Hi B6, you have said that you do research, so I thought you may like this site...you may already know it, or may not care for it.

http://cmtk3.webring.org/l/rd?ring=e...2Findex%2Ehtml
On the same theme............

I have used this site for years for building CooP maps and campaigns in IL2 very detailed ground information.

As you are probably already aware BlackSix

With BoM on the way these are useful maps and records from the Russian perspective.

http://www.armchairgeneral.com/rkkaw...W.htm#Moscow41

Last edited by KG26_Alpha; 09-18-2012 at 12:13 AM.
  #342  
Old 09-18-2012, 08:29 AM
BlackSix BlackSix is offline
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Originally Posted by SlipBall View Post
Hi B6, you have said that you do research, so I thought you may like this site...you may already know it, or may not care for it.

http://cmtk3.webring.org/l/rd?ring=e...2Findex%2Ehtml
Quote:
Originally Posted by KG26_Alpha View Post
On the same theme............

I have used this site for years for building CooP maps and campaigns in IL2 very detailed ground information.

As you are probably already aware BlackSix

With BoM on the way these are useful maps and records from the Russian perspective.

http://www.armchairgeneral.com/rkkaw...W.htm#Moscow41
Thanks, but I use similar russian sites. It's easier for me)
  #343  
Old 09-18-2012, 01:08 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by KG26_Alpha View Post
On the same theme............

I have used this site for years for building CooP maps and campaigns in IL2 very detailed ground information.

As you are probably already aware BlackSix

With BoM on the way these are useful maps and records from the Russian perspective.

http://www.armchairgeneral.com/rkkaw...W.htm#Moscow41
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Originally Posted by BlackSix View Post
Thanks, but I use similar Russian sites. It's easier for me)
Map example from the link I provided.

Could you share you Russian sources for maps ?

Last edited by KG26_Alpha; 09-18-2012 at 07:30 PM.
  #344  
Old 09-18-2012, 01:29 PM
BlackSix BlackSix is offline
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Originally Posted by KG26_Alpha View Post
Map example from the link I provided.

Could you share you Russian sources for maps ?
http://www.rkka.ru/imaps.htm
http://militarymaps.narod.ru/maps.html
http://hamster02.narod.ru/index3.html
http://1941-1945.at.ua/publ/1-1-0-41

+ google if I need more info.

Please, delete image in you post.
  #345  
Old 09-18-2012, 07:31 PM
KG26_Alpha KG26_Alpha is offline
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Ok thxz for those links.

Yup that was a bit large that map.

The only one I didnt have was this http://militarymaps.narod.ru/maps.html

Last edited by KG26_Alpha; 09-19-2012 at 02:24 PM.
  #346  
Old 09-19-2012, 03:57 AM
MegOhm MegOhm is offline
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Originally Posted by hc_wolf View Post
Viking.

My rig runs il2 cod at 75fps avg with all settings maxed out.

So anything equal to or better than my rig answers your question
My rig below runs 75 to high 90s...all maxed...
  #347  
Old 09-19-2012, 07:17 AM
Winger Winger is offline
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Originally Posted by MegOhm View Post
My rig below runs 75 to high 90s...all maxed...
No AA and Vsync turned off. Stutters still remaining making the 90 feel like 30...

Winger
  #348  
Old 10-02-2012, 09:30 AM
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SlipBall SlipBall is offline
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B6, please tell the sound guy that his work is very good in this patch!
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  #349  
Old 10-02-2012, 09:52 AM
GraveyardJimmy GraveyardJimmy is offline
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Originally Posted by Winger View Post
No AA and Vsync turned off. Stutters still remaining making the 90 feel like 30...

Winger
I'd like to see any 3d program get over 60fps on a 60hz monitor with vsync on, regardless of how well optimised it is
  #350  
Old 10-02-2012, 10:39 AM
kendo65 kendo65 is offline
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B6, please tell the sound guy that his work is very good in this patch!
I agree. Tried a Spitfire 1a in F3 flyby mode. After going past the camera position I was able to put it into a turn and have it come around again without the camera resetting (tricky but doable - sometimes!).

The engine sound as it moved away, turned and then finally flew past the camera position again was amazing. Incredibly close to reality. Great work.
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