![]() |
|
FM/DM threads Everything about FM/DM in CoD |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Inspired by another post here about possible speed gauge error I made a little test.
I created a mission in FMB, where I let 2 AI planes fly next to each other for some miles. One was a 109E-4 and the other a Spit 1 and they were programmed to go at 300 kph at 500 meters. I measured the time it took for them to travel 20 km and I checked their speed gaugets (AI on). Observation 1: The 109E-4 outran the Spit on every try No idea why they did not match speed since I used exactly the same settings on them. ![]() Observation 2: The airspeed gauge on the 109 red 310 kph, but the calculation gave me 325 kph=a difference of about 5% The spits gauge showd 170 mph=273 kph, but the calculations gave me 316 kph=a difference of about 15% I'm aware that I'm comparing IAS and ground speed here, but the difference at 500 meters should not be this big, right? Compare theese results with Cambers table ![]() Coincidence? ![]() /m Last edited by MusseMus; 09-18-2012 at 10:46 PM. Reason: Another typo... again |
#2
|
||||
|
||||
![]() Quote:
That is ok and you are not alone. It proves exactly what I said and the math does not lie nor is it bias. I will see if I can help you. If I can't, oh well, it does not change the physics or the math. Angle of bank and load factor have a fixed relationship in a steady state turn. For example, 60 degree of bank will always produce a 2g load factor no matter what the aircraft under consideration. Turn rate and radius is a function of angle of bank and velocity. All aircraft at the same angle of bank and velocity will make exactly the same turn. So if a Cessna Corvalis and a Boeing 747 are going 200 knots and banks 60 degrees, they will both make the same rate and radius of turn. Radius is very velocity dependant. From an FAA question when getting your commercial certificate..... An aircraft holds a constant angle of bank and velocity increases. What is the effect on radius? The correct answer is load factor remains constant and radius increases. At the same velocity, the aircraft which can sustain the highest angle of bank is achieving the higher load factor and will make a smaller radius as well as higher rate of turn. So that diagram shows the Spitfire cannot realize a sustained turn performance advantage until it reaches the portion of the envelope the Bf-109 cannot fly in anyway. Then the Bf-109 must reduce its angle of bank in order to match speed and the Spitfire can sustain a higher angle of bank in that portion of the envelope. If a Spitfire enters a turn fight with a Bf-109, the Bf-109 can force the Spitfire into this low speed realm. The Bf-109 will simply outturn or match any Spitfire that tries to remain at the same speed or maintain velocity. So both pilots have to make a choice. The Spitfire pilot can choose to hold onto his airspeed and be shot down. The Bf-109 pilot can choose to follow the Spitfire into the low speed realm and be shot down. Factor in stability and control, these aircraft are even more equal dogfighters. The Bf-109 pilot can precisely attain and hold a target load factor to achive maximum performance. The Spitfire requires a skilled pilot to precisely achieve and maintain a target load factor in order to achieve maximum performance. Understand?
__________________
Last edited by Crumpp; 09-18-2012 at 12:46 AM. |
#3
|
||||
|
||||
![]() Quote:
So, the slower airplane has zeo excess power at its top level speed while the faster still has excess power to maneuver. Understand?
__________________
|
#4
|
||||
|
||||
![]() Quote:
![]()
__________________
|
#5
|
|||
|
|||
![]()
Emm we have this chart from RAE
![]() It clearly shows that the Spitfire MK I has better sustained turn performance throughout the speed range than the Bf109E3. It also shows Max sustained G of the Spit as 3G whilst the max sustained G of the BF109E3 is about 2.3G. With the Spit I weighing 6000lbs and the 109E3 weighing 5600lb. We then have this chart ![]() Which shows the BF109E3 having a better sustained turn performance than the Spifire MKI throughout the speed range. This chart shows (at Take off weight nonetheless) the Spitfire max sustained G of 3.2 g and the BF109E3 max sustained G of 3.25g Whose chart do you believe RAE or this other thing ? |
#6
|
|||
|
|||
![]()
Well Ivan I would believe the chart made by a practicing aeronautical engineer over a theoretical aeronautical engineer.
|
#7
|
|||||||
|
|||||||
![]() Quote:
Quote:
Quote:
Quote:
![]() Quote:
![]() Quote:
Quote:
I understand that you have no experience with virtual dogfight. Your theoretical knoweledge is useful but you would die in combat if you tried to apply it. ![]()
__________________
Bobika. Last edited by Robo.; 09-18-2012 at 08:17 AM. |
#8
|
||||
|
||||
![]() Quote:
__________________
Last edited by Crumpp; 09-18-2012 at 03:02 PM. |
#9
|
||||
|
||||
![]() Quote:
fixed that for ya.
__________________
Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#10
|
||||
|
||||
![]() Quote:
![]() Of course not but what you're saying has nothing to do with the ability of the aircraft to turn in a combat situation. You got it right with the best performance velocities - and that's all the turnfight is. The fact that the 109 at say 400km/h can turn better than a Spitfire at say 250km/h is irrelevant. Useful in combat, but not for turnfight. It's called 'turn and burn' where the opponents get the best use of turn rate advantage. In this particular case, Spitfire has got the advantage. Quote:
If you could perhaps describe how exactly would you outturn a Spitfire Mk.I in a Bf 109E, I am very interested. Everything you are saying is true but you would be dead in a turnfight because you're wrong about what is important in actual combat.
__________________
Bobika. |
![]() |
Thread Tools | |
Display Modes | |
|
|