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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-16-2012, 03:20 AM
Chivas Chivas is offline
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dont want to detract from your very legitimate concern about AI aircraft behavior in general, but have you tried this below illustrated method for controlling/directing your friendly AI Section//Schwarm//Staffel.

the suggestion/method was provided by one of the desastersoft reps to Heinkill (at Simhq)
Thanks for the input. Hopefully at some point the developer will provide a readme. I know its almost impossible to do an accurate write-up until the game engine if finished and they know exactly how everything will work.
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Old 09-16-2012, 07:40 AM
planespotter planespotter is offline
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I think a lot of problem is this...the coder he only plays in FMB, if at all. Probably he stopped really playing and dogfighting a long time ago. In FMB you can adjust the skill sliders to get a good fight, but not in quick mission or in campaigns others have made. You look at that huge thread on the AI, you see no reaction at all from 1C, so that tells you..,they think AI is great. The never flew BoB2 so they don't know what real kickbutt dogfighting AI is like.

Remember Oleg kept saying IL2 AI was the best ever and could not be improved!
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Old 09-16-2012, 11:35 AM
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zapatista zapatista is offline
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I think a lot of problem is this...the coder he only plays in FMB, if at all. Probably he stopped really playing and dogfighting a long time ago. In FMB you can adjust the skill sliders to get a good fight, but not in quick mission or in campaigns others have made.
if that is true, and i hope it is because then at least there is a working code under the hood, wouldnt it be possible to access those same AI routines from the FMB and by some sort of script make them available in quick missions or campaigns ?

maybe somebody here with some programming knowledge could look at that ?

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You look at that huge thread on the AI, you see no reaction at all from 1C, so that tells you..,they think AI is great. The never flew BoB2 so they don't know what real kickbutt dogfighting AI is like.
iirc the AI code in the other BoB sim was expanded and improved by a fan i think, it didnt come with the original program. maybe we can get the same person involved in CoD or provide us with some guidance on how to go about it
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Old 09-16-2012, 02:27 PM
adonys adonys is offline
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we don't have access to them, as there's no source code/SDK making them accessible.

I've kept asking for this.. but no one wants to listen, or join to chorus
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Old 09-16-2012, 03:25 PM
salmo salmo is offline
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we don't have access to them, as there's no source code/SDK making them accessible.

I've kept asking for this.. but no one wants to listen, or join to chorus
I'll join the chorus-line mate. Il2-1946 modders & DT have proven themselves more than capable of improving the Ai performance in 1946. I see no reason why the community could not improve the Ai performance in COD given access to the code. This need not be an ad-hoc process. The dev's could give access to selected peope who have a history of proven coding performance, and 1C/dev's could still retain ultimate approval for incorporation of any community changes to COD.
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Old 09-16-2012, 03:57 PM
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SG1_Lud SG1_Lud is offline
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iirc the AI code in the other BoB sim was expanded and improved by a fan i think, it didnt come with the original program. maybe we can get the same person involved in CoD or provide us with some guidance on how to go about it
The name is Buddye.

You can find a bunch of posts from him in these threads.

AI is in top of my head
Community help needed with AI and Radio Comms
We like the offline AI. It's realistically dumb

Apparently all were ignored.

S!
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Old 09-16-2012, 07:15 PM
planespotter planespotter is offline
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iirc the AI code in the other BoB sim was expanded and improved by a fan i think, it didnt come with the original program. maybe we can get the same person involved in CoD or provide us with some guidance on how to go about it
You know his name is Buddy and he offered to help on this forum, and he was never contacted. That says it all.
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Old 09-16-2012, 08:36 PM
adonys adonys is offline
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they just need to give us access to the AI code, that would be all. and we can do the rest for them, as they seem unable, whatever the reason, to pull it off.
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Old 09-16-2012, 08:41 PM
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Well I like our AI very much, what is missing for me are some important commands to them...maybe the final patch will fix this
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Old 09-16-2012, 10:39 PM
trademe900 trademe900 is offline
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The statement about the ai being realistically dumb and no need for improvement is the biggest piss take there has to be. A huge slap in the face for all of us.

The ai is absolutely shocking, I say again, shocking. For starters they don't even use the same flight models and physics as the human! They The list is endless- the never depleting energy and speed, piss poor awareness and very strange gunner behavior; they seem to be able to hit you no problem when flying past them at 350mph but could not shoot to save their lives when you are sitting on their 6.
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