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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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I think a lot of problem is this...the coder he only plays in FMB, if at all. Probably he stopped really playing and dogfighting a long time ago. In FMB you can adjust the skill sliders to get a good fight, but not in quick mission or in campaigns others have made. You look at that huge thread on the AI, you see no reaction at all from 1C, so that tells you..,they think AI is great. The never flew BoB2 so they don't know what real kickbutt dogfighting AI is like.
Remember Oleg kept saying IL2 AI was the best ever and could not be improved! |
#3
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maybe somebody here with some programming knowledge could look at that ? iirc the AI code in the other BoB sim was expanded and improved by a fan i think, it didnt come with the original program. maybe we can get the same person involved in CoD or provide us with some guidance on how to go about it
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#4
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we don't have access to them, as there's no source code/SDK making them accessible.
I've kept asking for this.. but no one wants to listen, or join to chorus |
#5
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I'll join the chorus-line mate. Il2-1946 modders & DT have proven themselves more than capable of improving the Ai performance in 1946. I see no reason why the community could not improve the Ai performance in COD given access to the code. This need not be an ad-hoc process. The dev's could give access to selected peope who have a history of proven coding performance, and 1C/dev's could still retain ultimate approval for incorporation of any community changes to COD.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#6
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You can find a bunch of posts from him in these threads. AI is in top of my head Community help needed with AI and Radio Comms We like the offline AI. It's realistically dumb Apparently all were ignored. S!
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#7
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You know his name is Buddy and he offered to help on this forum, and he was never contacted. That says it all.
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#8
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they just need to give us access to the AI code, that would be all. and we can do the rest for them, as they seem unable, whatever the reason, to pull it off.
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#9
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Well I like our AI very much, what is missing for me are some important commands to them...maybe the final patch will fix this
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#10
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The statement about the ai being realistically dumb and no need for improvement is the biggest piss take there has to be. A huge slap in the face for all of us.
The ai is absolutely shocking, I say again, shocking. For starters they don't even use the same flight models and physics as the human! They The list is endless- the never depleting energy and speed, piss poor awareness and very strange gunner behavior; they seem to be able to hit you no problem when flying past them at 350mph but could not shoot to save their lives when you are sitting on their 6. |
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