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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 09-14-2012, 05:05 PM
Tree_UK
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Originally Posted by FS~Phat View Post
Hi Ilya,

Thanks for dropping by, I know there are going to be a lot of questions, but I have just a couple that I think cut to the core of the issue with CLOD. (and the success of the sequel)

Apart from the obvious initial CLOD performance issues and bugs, even now its playing pretty much and looking almost as good as it its going to get.... but somehow something about it just doesnt feel right.

I want to ask that you don't loose sight of the fact this is a game and the importance of "Game Play" isnt lost in the effort to "fix" CLOD and release new content for the sequel. More content in a new theatre with slightly better graphics and dynamic weather and "better simulation" or what ever other features you introduce wont make up for bad game play and game dynamics... I think you know what I mean by this. The game, bottom line, also needs to be fun.

I have been playing Battlestations: Pacific for the last few days for something different. Played it years ago and its prequel and forgot how much fun it was. Sure the flight dynamics are far from simulation (just like a certain title based on wings of prey) but the gameplay is fun and involving, especially the ship to ship, ship to air and submarine gameplay. CLOD even when its working, still feel a little hollow... and im not quite sure what its missing because the basic elements are there..... perhaps its too much simulation and not enough substance?

In anycase, my question is, do you think you can do better with "gameplay" in the sequel? Whether that be, "MMO" or a new "co-op" mode or team "death match", "capture the flag" these kinds of things from a flightsim perspective for the online world would bring a bit of variety. The other obvious missing thing from CLOD was a campaign...

Will a sequel contain the ability or content for a dynamic campaign? or even better, a rolling dynamic online war, where choices your team makes determine the outcome of a battle over a number of days or weeks?

So.... is "gameplay" a big priority for the sequel/s now most of the graphics engine is ironed out, because it would seem to me that is the only thing that can propel this series to greatness in the face of the new world of online gaming.

No one really wants to fly around in a bunch of A2A or FSX type WWII modelled planes if there's no soul and "game" to be had. At least not for more than a few hours anyway! (anyone ever play FSX multiplayer?) Which I think is where most people struggle with CLOD, especially with the large map and low number of online players!

Food for thought anyway!
Cheers and Salute! Phat.
Good post Phat, I think the word that we are looking for is 'Immersion' , Il2 fb had that and CLOD doesn't, if you look back Luthier you will see a post you made about what do we want to see in CLOD, look through that post and you will see numerous fantastic posts that could of easily been implemented in CLOD or BOM, unfortunatley you failed to put any of those ideas into CLOD and like many other annoucements you have made you forgot about it, but its not too late for BOM, BOM should be a large lesson learnt, fix coop's give us a gun camera and fix the NETCODE.
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Old 09-14-2012, 05:21 PM
FS~Phat FS~Phat is offline
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Originally Posted by Tree_UK View Post
Good post Phat, I think the word that we are looking for is 'Immersion' , Il2 fb had that and CLOD doesn't, if you look back Luthier you will see a post you made about what do we want to see in CLOD, look through that post and you will see numerous fantastic posts that could of easily been implemented in CLOD or BOM, unfortunatley you failed to put any of those ideas into CLOD and like many other annoucements you have made you forgot about it, but its not too late for BOM, BOM should be a large lesson learnt, fix coop's give us a gun camera and fix the NETCODE.
Even if they made the sequel a complete copy of IL2 FB/1946 with 2012 graphics, I dont think it would be a success and we would still be disappointed. I think they need to look to something new. Times have changed and we have "gotten used to 46" gameplay and need something different to stay interested. There's still hundreds of offline missions and campaigns I havent played on 46 and there's still plenty of online players too, but 46 just doesnt hold my interest anymore and I dont think Im alone here... and its not the dated graphics/FM/DM either... its the gameplay.. we are too used to it. Thats one of the reasons that CLOD felt like a bit of a let down... anyway I hope Luthier gets my point and hope he has some comments about gameplay, even if he cant give details, at least knowing they are going to give us something different would be great news!
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Old 09-14-2012, 05:24 PM
Tree_UK
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Even if they made the sequel a complete copy of IL2 FB/1946 with 2012 graphics, I dont think it would be a success and we would still be disappointed. I think they need to look to something new. Times have changed and we have "gotten used to 46" gameplay and need something different to stay interested. There's still hundreds of offline missions and campaigns I havent played on 46 and there's still plenty of online players too, but 46 just doesnt hold my interest anymore and I dont think Im alone here... and its not the dated graphics/FM/DM either... its the gameplay.. we are too used to it. Thats one of the reasons that CLOD felt like a bit of a let down... anyway I hope Luthier gets my point and hope he has some comments about gameplay, even if he cant give details, at least knowing they are going to give us something different would be great news!
I agree 100% Phat, but i'm not suggesting they copy IL2FB either.
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Old 09-14-2012, 05:32 PM
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Bloblast Bloblast is offline
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Will AI get the attention it deserves. Offline players are not happy with this at the moment.
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Old 09-14-2012, 05:37 PM
David Hayward David Hayward is offline
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at least knowing they are going to give us something different would be great news!
I think that is why they were/are working on letting people drive vehicles and fire AAA guns.
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Old 09-14-2012, 06:19 PM
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Jugdriver Jugdriver is offline
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Good post Phat, I think the word that we are looking for is 'Immersion' , Il2 fb had that and CLOD doesn't,
I don’t agree with you here, I think what is missing is Depth. IMO COD has good immersion, but it does not have the depth to make repeated play interesting over a long period.

Luthier, would a future SDK have the ability to produce human controlled planes and/or objects, or just maps?

JD
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Last edited by Jugdriver; 09-14-2012 at 06:22 PM.
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