Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 09-12-2012, 04:29 PM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

OK from the top :
1) this is tactical TB RPG, with strategy elements, so managing your troops is part of play. If after every battle you get whole army back where is tactics ? As commander of army it`s your job to keep them alive so you can reach certain point for reinforcement. Playthroughs impossible/no loss are just part of this and not big part. Most ppl playing this game come to forum with some question and if they find it, there is almost on trace of them being here. Only those that post comments/start new treads are seen. On other hand hardcore players with no loss runs are most commonly those who leave comments or new ideas/builds/strategy so who come on forum first time might get impression impossible/no loss is only way this game is played. So in end about making this chesslike play , bad idea.
2) Randomness and availability of certain troops, is also great part and i`ll refer to my statement tactical game. When you are given some task, you do it with what tools you have, not what you wish for. To me, and i think many other would agree this makes KB better then HoMM of Disciples series. My first play in KB-the Legend was brutal since i went hard difficulty form start and finished game with huge losses and changing of troop often. But after that i got to forum and seen many other ways to do things i didnt know off, and form there my love for this game came from.
3) As for making AI better it`s not such big deal, since i found mod made by only 1 man and AI is much better then in original game settings and i liked it allot. For those who want to try check here http://forum.1cpublishing.eu/showthread.php?t=27802 and enjoy
Reply With Quote
  #2  
Old 09-13-2012, 01:10 AM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Interesting discussion.

The chess-like option suggested would not be just 'make the ai harder' but rather, it would change your expectations for combat. If losses were common, but not permanent, the balancing of the game could be more around how to kill an opponent the fastest, but each opponent could be substantially stronger because winning with 1 guy left is the same as winning with zero losses.

Personally, the only thing that I would like to see in this arena, is the removal of resurrection engines. I think the game plays really nicely as a 'you want to do this perfect' style game, where decisions of unit placement, spell casting, and unit selection are all incredibly important. But I do not like the fact that certain combinations allow you to heal infinite amounts of troops.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:27 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.