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Technical threads All discussions about technical issues |
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#1
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Then again, who needs colour anyway?
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#2
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Hey Les, thanks a lot for all these great color schemes, however I'm running into a problem and I'm hoping you or someone on the forum can help me out.
Personally I do not like FXAA and I really just want the tonemap function from the injector. I originally just commented out the AA option in the settings.h file and it was working last night. However, all of a sudden if I don't have the AA active, CloD won't boot and just crashes. Removing and putting back the injector doesn't fix it, but I do at least get an error in the log file. redirecting CreateDXGIFactory redirecting IDXGIFactory->CreateSwapChain D3DX10CompileFromFile failed injFX_Shaders\Tonemap.h(21, ![]() d:\games\steam\steamapps\common\il-2 sturmovik cliffs of dover\shader.hlsl(75,37): error X3004: undeclared identifier 'lumaSampler' Does anyone have a better understanding of the injector and possibly know what needs to be changed? I have no idea why it was working before and now refuses to work, but I'd really love to get these much more pleasing tonemaps into CloD. Thanks! |
#3
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Hey Al. I just tested it on my system and got the same result, game won't start with the anti-aliasing disabled, gives a similar crash log to yours (and Topo's on the previous page). I have no idea why, didn't know it was a problem. Did some searching around and couldn't find any fix that would apply to my system. Could just be a bug with the application itself. It doesn't bother me as I prefer to have the FXAA enabled anyway, but sorry it's not working out for you. I don't know of a similar post-processing utility that can be used for colour correction only.
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#4
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#5
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I read somewhere in passing that there isn't a SMAA injector that includes other filters too, like the 'injFXAA' package by 'some_dude' does, and like other FXAA/colour/effect utilities do for other games (eg. 'Skyrim', 'Rift', 'GTAIV'). From what I understand, the colour correction and other effects filters are made and exist entirely separate from the anti-aliasing ones, and have just been tweaked and put together in one convenient package, usually for specific games. So there's no reason such effects couldn't be included with an SMAA injector, but as far as I know no-one's bothered to do it.
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#6
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#7
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Thanks!
![]() ![]() With the new official patch, some recent tweaks, this very simple tool, the Tonemap information from this post, + this result, and I am ecstatic! Windows 7 2GB Nv 550ti 650w PS 8 GB DDR3 AMD Quadcore 3.2 Ghz Last edited by VMF214_Jupp; 10-22-2012 at 02:11 AM. |
#8
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Glad you could make use of it Jupp.
Would you mind zipping up and attaching your 'injFX_Settings.h' file to your post in case others want to try it? |
#9
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Hi there. I've been working a little on colour correction. My current tweak has higher contrast than the default game, which gets rid of some of that desaturation and overall mistyness of the image, and makes spotting those dots waaaay easier. Along with this comes some changes to saturation (it's a little more saturated), some red/yellow lens effects to give more red to sunrise/sunset and an optional WOP/BOS style vignette (which is also done through gamma, and therefore gives a nice boost of saturation and contrast to the screen eges).
I'll post the files when I've got it working fine. For now, some screenshots with anti-aliasing set low will have to do, I'll jump in and take some screenies! Last edited by SQB; 10-22-2012 at 07:00 AM. |
#10
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What "recent tweaks" are you refering to?
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