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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 08-30-2012, 10:31 AM
ATAG_Dutch ATAG_Dutch is offline
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Do the same settings allow the same time flying at 15000fts or are we stuck below 10000fts ? this is my worry now because with this low rpm you can catch bombers but fighting a 109 seems to me unreachable : a few climb, speed drop, a tight turn to avoid a BZ, speed drop. Flying straight is not an option with an yellow nose in your tail . Any advice welcome (
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Hi Stirwenn, as I said at the end of the vid, above about 12,000ft drop to 2400rpm.

The other key issue here is that the reduced drag from the radiator at 50% makes the Spit as slippery as an eel, energy retention is fantastic, and yesterday I got my first unshared 109 kill for about 6 months up at 16,500.
Followed him vertically upwards, downwards, everywhere.

Do not exceed 50% rad in any of the RAF Fighters. It will kill your speed dead - and therefore your cooling.

Last edited by ATAG_Dutch; 08-30-2012 at 11:43 AM.
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Old 08-30-2012, 10:51 AM
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ATAG_Snapper ATAG_Snapper is offline
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Do not exceed 50% rad in any of the RAF Fighters. It will kill your speed dead.
Hmmm, doesn't sound right. I wonder if the devs forgot to model the Meredith Effect for the Spits?
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Old 08-30-2012, 11:01 AM
Stirwenn Stirwenn is offline
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Thx Dutch ! gonna have a try for rad
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Old 08-30-2012, 11:06 AM
ATAG_Dutch ATAG_Dutch is offline
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Hmmm, doesn't sound right. I wonder if the devs forgot to model the Meredith Effect for the Spits?
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Old 08-30-2012, 12:55 PM
MadTommy MadTommy is offline
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*sigh* Its all so baffling trying to understand how to fly the different RAF fighters... I just feel swamped with confusion.

The flight manual with the game is useless and i'm frustrated as i don't have the time to fly endlessly testing different possibilities. Gauges and levers in the cockpit often seem incorrectly modelled or non functional.. and i simply don't know what info that is about is relevant to the game or real life, which often seem different.

I really appreciate the info you lads from ATAG share on these forums.... some of your short posts are like gold dust in trying to understand engine management in this sim.

I'd love it if you lads could compile your collective knowledge regarding engine management for the different planes in this sim. or if you could point me to a resource like this.

Cheers.
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Old 08-30-2012, 01:29 PM
ATAG_Dutch ATAG_Dutch is offline
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Here you go, Tommy.

http://theairtacticalassaultgroup.co...-Planes-Planes!
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Old 08-30-2012, 01:43 PM
MadTommy MadTommy is offline
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Nice one.. looks like i have some reading to do! Thanks.
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Old 08-30-2012, 08:08 PM
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bw_wolverine bw_wolverine is offline
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Thanks, Dutch. It's great info. Many thanks to all the CloD 'test pilots' who've done the homework and shared their results.

Part of the problem in figuring these aircraft out is that it seems that the basics change with every new patch. I'm not sure how many months it's been or how many patches it's been since a well documented readme.txt about changes made, but it's clear that the Spitfires and Hurricanes we're flying with this current beta version are far removed from the ones we had in the most recent retail patch, and far removed again from the release version. I can't comment about the 109s since I don't really fly them and thus wouldn't know how much has changed over the game's history.

We'll have to probably do all this testing over again with the next patch.
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