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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-25-2012, 12:57 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by MusseMus View Post
Thank you for your helpfulness Bokononist.
I do watch for signs of flak when over land, but the benefit with some kind of object icon/label for friendlies is not only to identify friend from foe -I would love to know the name/callsign of the teammate next no me. Maybe being able to warn him if he's in danger etc.

I also use teamspeak and I’ve had great fun the times I found someone to fly with, but it seems very few are using it (at least when I’m online) so I still feel a bit lonely up there.
I think also people get a bit fed up with lots of chat over their game...everyone seems to stay in the same rooms even when they are just winging in pairs etc...ATAG gives us plenty of rooms to choose so you can use chat more effectivley without being drowned out by everyone

~S~
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Old 08-25-2012, 01:05 PM
swift swift is offline
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Learning to fly without labels is tough but doable. Also with training one can id planes from pretty far off (particularly by colour) at least in terms of friend or foe.

Labels would destroy immersion greatly for me.

I also think it is quite realistic that it is not easy to identify a plane from far. Just treat any unidentified dot as a potential enemy until you identified it as friendly.
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Old 08-25-2012, 01:30 PM
MusseMus MusseMus is offline
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I will give it another go tonight and hopefully I find someone on Teamspeak willing to pair up with me

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Originally Posted by swift View Post
Learning to fly without labels is tough but doable. Also with training one can id planes from pretty far off (particularly by colour) at least in terms of friend or foe.

Labels would destroy immersion greatly for me.

I also think it is quite realistic that it is not easy to identify a plane from far. Just treat any unidentified dot as a potential enemy until you identified it as friendly.
I agree it would be unrealistic if the object icon/label appeared from too far away. If a label with name/callsign was to be added (which I really doubt ), it should be at a distance where you are already able to identify friend from foe/type of plane (not sure exactly how far away that is).

Again, I'm not sure this is even possible to implement.
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