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| FM/DM threads Everything about FM/DM in CoD |
| View Poll Results: Are the incorrect British FM killing the enjoyment of the game? | |||
| Yes |
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107 | 55.15% |
| No |
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48 | 24.74% |
| Not bothered. |
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39 | 20.10% |
| Voters: 194. You may not vote on this poll | |||
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#1
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Did I misunderstand?
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I agree with Bliss but... Lets read the 3rd point again... ![]() Seems it will damage the pitch which will return to fine and then overspeeding of the engine that will cause the damage. Maybe I should put it up then or it will never get done? Last edited by 5./JG27.Farber; 08-24-2012 at 12:56 PM. |
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#2
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#3
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Ive just been thinking about it actually and it applies to a CSP. Is this not an automatic pitch propellor? What mark of engine is this manual for? Trying to research this myself but red stuff is all new to me, found this: http://spitfiresite.com/2010/06/batt...ropellers.html Last edited by 5./JG27.Farber; 08-24-2012 at 01:52 PM. |
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#4
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#5
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Snapper, Dutch and Osprey I take it from your sarcasim that you object to having any negative flight model aspects added even though you constantly cry for a better, truer and more historically accurate flight model. I find it kind of odd when someone else makes a point that might add a realistic characteristic that you belittle the entire thread. Lets just get the facts so we can present them! Not sustain the red vs blue stance. We can go over the 109 after if you like, I would enjoy that more. The narrow track landing gear physics do not operate as I have read them (when one wheel is on the ground and the other is not which causes the grounded wheel to move toward the centre - turning the aircraft over) for starters. |
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#6
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These are the Pilot's Notes General (A.P 2095), 2nd Edition - April 1943. AFAIK the comments on the propellers are the same as those in the first edition from 1940, although that has to be confirmed.
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#7
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As for the 109, its shortcomings in this sim are well known: 1) it's too slow 2) the stall characteristics are too harsh 3) it's flat spin is not realistic 4) it's too difficult to bring its sights to bear on target 5) it's narrow-track landing gear characteristics is not accurately modelled (as you noted above) 6) prop pitch too slow in changing Done. Anything missed?
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#8
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![]() After the application of an inertial elevator to fix the longitudinal instability, the aircraft would have NEAR neutral longitudinal stability. ![]() Before that fix, during the Battle of Britain, Spitfires were longitudinally unstable at normal CG. Quote:
![]() http://www.spitfireperformance.com/k9787-fuel.html In the game, they are longitudinally stable both static and dynamic: ![]() That is not representative of an early mark Spitfire.
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#9
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For example, if the Merlin XII can survive the 3600 rpm longer than 20 seconds (or the 3600+ any seconds) in dive, then it should be fixed (of course, the various throttle/boost may reduce these limits).
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![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here Last edited by VO101_Tom; 08-24-2012 at 02:10 PM. |
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#10
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1) is too stable 1) is too easy to bring sights to bear on target 1) won't enter into a vicious accelerated stall & spin and destroy aircraft 1) rolls too quickly in a dive above 400 mph IAS 1) shows no sign of deceleration with open canopy 1) employs "sonar" when canopy is open 1) neg g cutout does not occur quickly enough with the latest beta 1) quick engagement of elevator control at speed will not over stress and destroy aircraft 1) wings absorb far too much cannon shell punishment 1) IIa is 60 mph too fast ....oops, not any more! 1) flying a Spitfire forces one to use bad tactics and no TS teamwork 1) lands and takes off far too easily 1) prolonged inverted flying doesn't cause oil sump to run instantly dry and destroy aircraft 1) engine cutout doesn't cause CSP to go fine pitch, over rev engine, and destroy aircraft So much to do, so little time!
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Last edited by ATAG_Snapper; 08-24-2012 at 02:50 PM. |
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