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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-17-2012, 09:32 PM
Kodoss Kodoss is offline
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Join Date: Aug 2011
Posts: 262
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3 CTDs over Calais.


My Log-file:
Quote:
------------ BEGIN log session -------------
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Battle starting...ok
[239521] ERROR [SOUND] Sample $bob/speech/de/Actor1/Wingmen_protect_your_leaders_.ogg not found
[239521] ERROR [SOUND] Sample $bob/speech/de/Actor1/That_way_we_can_maximize_our_volume_of_fire.ogg not found
[242510] ERROR [SOUND] Sample $bob/speech/de/Actor1/Stay_sharp_gentlemen_And_make_sure_to_stay_in_form ation.ogg not found
[242510] ERROR [SOUND] Sample $bob/speech/de/Actor1/Good_to_have_you_with_us_by_the_way.ogg not found
Chat: {dz}: i see them
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25468 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25387 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25468 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25387 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25388 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25388 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25405 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25405 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25388 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25405 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25388 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25405 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25388 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
[288693] ERROR [SOUND] Sample $bob/speech/de/Actor1/Thank_you_Control.ogg not found
[291116] ERROR [SOUND] Sample $bob/speech/de/Actor1/Stay_sharp_gentlemen_And_make_sure_to_stay_in_form ation.ogg not found
[291116] ERROR [SOUND] Sample $bob/speech/de/Actor1/Good_to_have_you_with_us_by_the_way.ogg not found
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
Chat: 92sqn~Pstyle: steuben, what happened?
Chat: I/JG53_Steuben: was hit by AAA earlier and water cooler was leaking
Chat: I/JG53_Steuben: engine boiled up
Chat: 92sqn~Pstyle: oh, ko. fair
Chat: 92sqn~Pstyle: nice evasive flying
Chat: I/JG53_Steuben: year distracted you long enough to allow the 110 attack his target XD
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
Chat: Server: Grab a mic and join us on our public Teamspeak 3 at
Chat: Server: 216.52.148.29:9987
Chat: Server: Please read the mission briefing for instructions!
Chat: Server: Salute and welcome to the ATAG server.
Chat: I/JG53_Steuben: hm respawned and missing my cockpit XD
Chat: I/JG53_Steuben: wtf
Chat: Server: www.TheAirTacticalAssaultGroup.com/forum
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
Chat: I./JG26_Little_D: Hi to all
Chat: ATAG_Tonka: Hi
Chat: 71st_AH_Toto: Hello Everyone
[366292] ERROR [SOUND] Sample $bob/speech/de/Actor1/Return_to_base_immediately_or_you_will_be_shot_dow n_.ogg not found
[366360] ERROR [SOUND] Sample $bob/speech/de/Actor1/Return_to_base_immediately_or_you_will_be_shot_dow n_.ogg not found
Chat: I./JG26_Little_D: Hi Toto
Chat: {dz}: hi
Chat: 71st_AH_Toto: Hello D
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
[368695] ERROR [SOUND] Sample $bob/speech/de/Actor1/Return_to_base_immediately_or_you_will_be_shot_dow n_.ogg not found
[369924] ERROR [SOUND] Sample $bob/speech/de/Actor1/Return_to_base_immediately_or_you_will_be_shot_dow n_.ogg not found
[371176] ERROR [SOUND] Sample $bob/speech/de/Actor1/That_s_the_way_to_do_it.ogg not found
[371692] ERROR [SOUND] Sample $bob/speech/de/Actor1/Return_to_base_immediately_or_you_will_be_shot_dow n_.ogg not found
[372772] ERROR [SOUND] Sample $bob/speech/de/Actor1/Thank_you_Control.ogg not found
[378344] ERROR [SOUND] Sample $bob/speech/de/Actor1/Stay_sharp_gentlemen_And_make_sure_to_stay_in_form ation.ogg not found
[378344] ERROR [SOUND] Sample $bob/speech/de/Actor1/Good_to_have_you_with_us_by_the_way.ogg not found
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
Chat: VF/A-Mjoelner: wow
Chat: VF/A-Mjoelner: rpm ?
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
Chat: I./JG26_Little_D: wow aaa is good now
Chat: I./JG26_Little_D: but still no sound when get hit
Chat: 92sqn~Pstyle: AA changes depending on team scores
Chat: 92sqn~Pstyle: as team score goes up, enemy flak gets heavier
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
Chat: Cassius Calhoun: Ha
Chat: Cassius Calhoun: Hi all Салют всем
Chat: Kodoss: how do you get supply points?
Chat: I./JG26_Little_D: cool and no clouds so no fps under 40
Chat: 92sqn~Pstyle: _gettiong home sfae keeps supply up
Chat: 92sqn~Pstyle: completing objetives adds to supply dscore
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
Chat: I/JG53_Steuben: lol we are loosing now because AI gets shot down in mass
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
Chat: I/JG53_Steuben: by AAA
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step m
Already send to Ilja with the 13 dmp-files.....
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  #2  
Old 08-18-2012, 09:38 AM
hc_wolf hc_wolf is offline
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Join Date: Jul 2010
Posts: 439
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Quote:
Originally Posted by Kodoss View Post
3 CTDs over Calais.
My Log-file:
Already send to Ilja with the 13 dmp-files.....
The log above are game related errors and 1c are aware and will fix later. They are not critical errors and not cause of CTD.

kodoss and Dutch and wolverine and others who were getting a crash over or on approach to Calais.

I believe the issue is resolved.

The cause of the crash at some times and not others was due to a trigger in the area. Trigger was to spawn an intercept flight. But the trigger did not match the flight number and a few other things.

All triggers have been adjusted, checked, tested and working now. I was able to reproduce crash every time and now I get no crash. Update has been loaded to server 2 and live now.

Why did it happen some times and not others?
This was because of an overlay control that if a trigger was sprung already or that one in the past 10 mins then trigger would not activate and cause crash.

Balloons are back and not the cause of crash.

Happy flying on Channel Command!
Happy flying.
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WIN7 and COD on Gskill SSD 240GB
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  #3  
Old 08-18-2012, 10:21 AM
adonys adonys is offline
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hey, wolf, I saw yesterday while flying high at 6k over Folkestone a couple of balloons up high at around 8k.

they were not dots, as I could zoom into them and actually see the model.
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  #4  
Old 08-18-2012, 10:28 AM
notafinger! notafinger! is offline
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Posts: 124
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I saw a few balloons at 6k over Sittingbourne too. An AI JU-88 lost a wing on one, that's an awfully long cable.
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  #5  
Old 08-18-2012, 10:28 AM
hc_wolf hc_wolf is offline
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Posts: 439
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Yep.
I will check the settings. But all balloons are set between 280 and 1500m as I read that was the range in ww2

If the wire is cut or vehicle destroyed the balloon floats up. Just like in real life. How cool is that!!!
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__________________
Win7, 64bit Ultra
Asus P8P67Pro MB
Intel i7-2600K
Coursair 16GB (4x 4GB), DDR3-1600MHz
Gainward Nvidia 580GTX 3GB DDR5
850-Watt Modular Power Supply
WIN7 and COD on Gskill SSD 240GB
40" Panasonic LCD
TrackIR5 +
Thrustmaster Warthog stick, throttle & pedals
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  #6  
Old 08-18-2012, 10:37 AM
adonys adonys is offline
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Join Date: Apr 2010
Posts: 850
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Quote:
Originally Posted by hc_wolf View Post
Yep.
I will check the settings. But all balloons are set between 280 and 1500m as I read that was the range in ww2

If the wire is cut or vehicle destroyed the balloon floats up. Just like in real life. How cool is that!!!
unless they have a very slow ascension rate.. they looked pretty stationary to me
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  #7  
Old 08-18-2012, 06:48 PM
{dz} {dz} is offline
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Join Date: Mar 2011
Posts: 11
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hi.i got ctd again at Calais,i was in blenheim using bomber position when i go into zoom position for bomb drop shift+f1,just about to reach target and then got ctd
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  #8  
Old 08-18-2012, 08:19 PM
pstyle pstyle is offline
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Quote:
Originally Posted by {dz} View Post
hi.i got ctd again at Calais,i was in blenheim using bomber position when i go into zoom position for bomb drop shift+f1,just about to reach target and then got ctd
I also still get this CTD at Calais, as of 2118 British time.
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