![]() |
|
|||||||
| FM/DM threads Everything about FM/DM in CoD |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
i don't want to be booted, but the engines are garbage above 16,000 feet.. it's like the the developers purposely thought of screwing the Brit planes at high altitude (I can't believe it actually slipped by, and they said ooops !,, too lame, for us to believe..)... as soon as they stop screwing up the Brit planes, they really should post the patch as official... on Steam... stop screwing the pooch, stop the excuses,,, finish the last few remaining show stoppers,, then move on to BOM. I would never consider any type of expansion, with a flight sim that has a core model set that is totally fraked up...
IMHO You guys that are making COD could accomplish so much if you tried..... but it seems you are sabotaging your own work... |
|
#2
|
|||
|
|||
|
Quote:
I'll see if I can find the post for you. Here you go.. this was from the last Alpha DX10 patch notes. As you can see its a known limitation of the current atmospheric model that requires a major rewrite, which may appear with the sequel at some point. Quote:
Last edited by FS~Phat; 08-12-2012 at 08:52 AM. |
|
#3
|
|||
|
|||
|
it kinda makes sense... if you go back and play the original IL2, compare it to IL2FB, then compare AEP to 1946 and you'll see they changed the FMs many times, and usually after expansions... this time is no different...
|
|
#4
|
|||
|
|||
|
Does "100%" not means that the prop is on full fine pitch (long time I didn't play the game)? If so, pitch HAVE to be on fine pitch at start-up.
Rads have to be closed and eng run at a stable regime (low) until the temp as raised (rad closed). It take usually 3 to 5 min to do so. Then you can apply power gradually to move the plane (no chocks). If you don't warm up your engine, you will suffer engine damage applying power too early and won't be able to get full perf out of your engine during flight. I hve witnessed a lot a players chocking their engine on the ground in order to get-off early. Those generally also complains that they can't get the perfs as in the manual ~S Last edited by TomcatViP; 08-12-2012 at 08:22 PM. |
|
#5
|
|||
|
|||
|
For the worst on many occasion !!!
|
|
#6
|
||||
|
||||
|
Current Hurricane I 12lb* in 1946 with HSFX makes barely 250mph @SL. Can't get it faster than that. This is worse than COD after years and years of development. Why is it like this? Who did the FM?
|
|
#7
|
||||
|
||||
|
IRL Hurricane MK1 at 12lbs emergency boost reached ab. 280-285 mph at sea level. At nominal power - +6 1/4 lbs reached 260 mph at the deck. CLOD FM is also far away from these.
|
|
#8
|
||||
|
||||
|
Yes that's correct, although the test speeds show 291mph IIRC, not sure of the loadout for that though.
I don't understand how people supposedly interested in flight history can get this so wrong. Last edited by Osprey; 09-11-2012 at 04:36 PM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|