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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 08-12-2012, 08:18 AM
ramstein ramstein is offline
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i don't want to be booted, but the engines are garbage above 16,000 feet.. it's like the the developers purposely thought of screwing the Brit planes at high altitude (I can't believe it actually slipped by, and they said ooops !,, too lame, for us to believe..)... as soon as they stop screwing up the Brit planes, they really should post the patch as official... on Steam... stop screwing the pooch, stop the excuses,,, finish the last few remaining show stoppers,, then move on to BOM. I would never consider any type of expansion, with a flight sim that has a core model set that is totally fraked up...

IMHO

You guys that are making COD could accomplish so much if you tried..... but it seems you are sabotaging your own work...
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  #2  
Old 08-12-2012, 08:38 AM
FS~Phat FS~Phat is offline
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Quote:
Originally Posted by ramstein View Post
i don't want to be booted, but the engines are garbage above 16,000 feet.. it's like the the developers purposely thought of screwing the Brit planes at high altitude (I can't believe it actually slipped by, and they said ooops !,, too lame, for us to believe..)... as soon as they stop screwing up the Brit planes, they really should post the patch as official... on Steam... stop screwing the pooch, stop the excuses,,, finish the last few remaining show stoppers,, then move on to BOM. I would never consider any type of expansion, with a flight sim that has a core model set that is totally fraked up...

IMHO

You guys that are making COD could accomplish so much if you tried..... but it seems you are sabotaging your own work...
The devs have acknowledged that MOST aircraft do not have correct performance above about 21k feet. This is a limitation of the current atmospheric model. I have noticed too that above about 17k feet they feel a bit sluggish.

I'll see if I can find the post for you.

Here you go.. this was from the last Alpha DX10 patch notes. As you can see its a known limitation of the current atmospheric model that requires a major rewrite, which may appear with the sequel at some point.
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Originally Posted by BlackSix View Post

We've performed a tremendous amount of work testing and improving flight models in the game, as well as improving various aircraft engines. We used actual pilot's notes and flight testing data during the process (thank you Sean!). Unfortunately some deeply-set limitations in the engine code do not allow us to minimize the margin of error at altitudes about 7 km (21,000 ft) where most aircraft begin to perform worse than their real-life counterparts. Fixing this requires more extensive code rework and will therefore only appear with the upcoming sequel. However at lower altitudes most flyables will perform much closer to real life. We also have to note that some aircraft, most notably Spitfire Mk.II, had better performance than the real thing. Others, especially their engines, had reduced performance. We've addressed these serious issues and made our planes fly much closer to the real thing.

Last edited by FS~Phat; 08-12-2012 at 08:52 AM.
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Old 08-12-2012, 10:11 AM
AKA_Tenn AKA_Tenn is offline
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it kinda makes sense... if you go back and play the original IL2, compare it to IL2FB, then compare AEP to 1946 and you'll see they changed the FMs many times, and usually after expansions... this time is no different...
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Old 08-12-2012, 08:19 PM
TomcatViP TomcatViP is offline
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Does "100%" not means that the prop is on full fine pitch (long time I didn't play the game)? If so, pitch HAVE to be on fine pitch at start-up.

Rads have to be closed and eng run at a stable regime (low) until the temp as raised (rad closed). It take usually 3 to 5 min to do so. Then you can apply power gradually to move the plane (no chocks).

If you don't warm up your engine, you will suffer engine damage applying power too early and won't be able to get full perf out of your engine during flight.

I hve witnessed a lot a players chocking their engine on the ground in order to get-off early. Those generally also complains that they can't get the perfs as in the manual

~S

Last edited by TomcatViP; 08-12-2012 at 08:22 PM.
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Old 08-12-2012, 08:22 PM
TomcatViP TomcatViP is offline
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Quote:
Originally Posted by AKA_Tenn View Post
... if you go back and play the original IL2, compare it to IL2FB, then compare AEP to 1946 and you'll see they changed the FMs many times,...
For the worst on many occasion !!!
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  #6  
Old 09-11-2012, 11:36 AM
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Osprey Osprey is offline
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Current Hurricane I 12lb* in 1946 with HSFX makes barely 250mph @SL. Can't get it faster than that. This is worse than COD after years and years of development. Why is it like this? Who did the FM?
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Old 09-11-2012, 12:00 PM
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Kwiatek Kwiatek is offline
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IRL Hurricane MK1 at 12lbs emergency boost reached ab. 280-285 mph at sea level. At nominal power - +6 1/4 lbs reached 260 mph at the deck. CLOD FM is also far away from these.
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Old 09-11-2012, 01:27 PM
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Osprey Osprey is offline
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Yes that's correct, although the test speeds show 291mph IIRC, not sure of the loadout for that though.

I don't understand how people supposedly interested in flight history can get this so wrong.

Last edited by Osprey; 09-11-2012 at 04:36 PM.
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