Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

Closed Thread
 
Thread Tools Display Modes
  #931  
Old 08-09-2012, 03:25 AM
IvanK IvanK is offline
Approved Member
 
Join Date: Oct 2007
Location: Australia
Posts: 886
Default

Quote:
Originally Posted by Crumpp View Post
I thought you all wanted realism in your game. I see that is not the case.
LOL When you have spent 1/10th of the time that many of us have supporting realism, providing original source documentation,testing utilities, face to face meetings overseas with the devs and testing in the IL2 classic and IL2 CLOD come and talk about not wanting realism.
  #932  
Old 08-09-2012, 07:40 AM
bongodriver's Avatar
bongodriver bongodriver is offline
Approved Member
 
Join Date: Mar 2011
Location: United Kingdom
Posts: 2,546
Default

So....can we have a 109 thread now?
__________________


Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition
  #933  
Old 08-09-2012, 09:25 AM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Quote:
Originally Posted by Crumpp View Post
It is different conditions.

In Figure 15 we see the result of the pilot just pulling the stick back and entering a turn. That is the inherent stability of the aircraft without pilot input. It tells us the workload the pilot needs to exert.

In figure 16, he pushes the stick forward in the measuring equipment.

In figure 17 and 18, he demonstrates the stability thru careful flying.

Figure 15, In other words it is the measured results of what happens if you are new player and you turn the Spitfire and keep the stick pulled back like a stable aircraft to maintain the turn.

In figure 16 we see the proficient but not the expert at controlling the aircraft. He pushes forward and his ability to control the aircraft improves. He still is not getting that steady level of acceleration.

In figure 17 and 18, we see the pilot carefully matches the unstable accelerations to produce a steady level of acceleration.

Klem,

The aircraft in the game acts stable both static and dynamic. It returns to trim and dampens the oscillation. Only in a steady state climb does it begin to act neutral.

I don't know the games code, but it seems like they made it "just statically stable" in level flight without the dynamic instability. When an aircraft enters a climb, the stability margin is reduced so we see the neutral static stability.

The spin modeling is excellent for a game. It took an average of at least two turns to recover when correct input was held. I liked it.

The stall behavior when reached is good too.

The issue is the amount of control required to maintain a turn is not representative of the longitudinal instability.

The inability to exceed the airframe limits. You can pull as hard as you want on the stick without fear of breaking the airplane.

The buffet effects are under modeled. In the game, The turn rate improves IN the buffet without any advantage for correctly flying a maximum turn rate performance turn. The turn performance does not begin to taper off until just before the stall when the slope becomes rather steep. That is not correct. Turn rate should decay in the buffet as a function of the strength of the buffet.

The buffet itself is under modeled. It is like a nibble when we see from the NACA report it imparted noticeable accelerations on the aircraft. Those accelerations are quantified in figures 13 and 14 of the NACA report.

In other words, your turn rate in the game improves in the buffet until just before the stall point and the airplane does not shake as the real thing.

That is part of the stall warning. The idea is to have it so you know to back off and not stall. It is essential to the control of an longitudinally unstable aircraft to have that large and distinct stall warning as well as the ability to maintain control in it. The large accelerations warn of the impending stall and increase the power required to make the turn. This also encourages realism. He rewards the players that fly on the edge to the nibble and back off to smooth air. It has the added benefit of precisely defining that point to an experience player.
OK, let me stick my neck out a mile and try to find some common ground.

I'm no aerodynamicist but all Crump is saying is that the low level of longitudinal stability of the Spitfire is not properly represented in the game and the buffet/stall characteristics are not right. I haven't tried it or flown it on the edge (I've only flown it once since the patch) so I don't know but it would be nice to have the characteristic and helpful pre-stall buffet and I think what Crump is saying is that the FM doesn't provide it.

However I think most of us are currently concerned with more significant issues like it is (was?) too damn slow and perhaps that has led to a low tolerance level for this particular issue. Again, I haven't tried the Spit more than one sortie because I've been concentrating on the Hurricane which is also too slow. Whether it is the power modelling of the Merlin III, prop modelling, drag modelling or some other aspect we don't know either but that's another thread.


I think the basic argument may have value but what does come across is entrenched attitudes on a personal level and arguments about whether NACA findings should or should not be used. Apparently these came much later but should they be used as a reference if they are correct for the Spit MkI/II? Their validity has been challenged because of NACA's own admissions about possible errors. OK, forgive me for not trawling through all 94 pages of the thread but where are the relevant RAE or A&AEE or other British data for the same problem? If longitudinal instability was a fact the data should show that and the thread could come back on track.

Perhaps instead of binding himself to NACA Crump would accept historical data other than NACA's and use that in his explanation of "Stability and Control characteristics of the Early Mark Spitfires". His point should hold good if the basic premise is correct, i.e. longitudinal stability is not modelled properly.

The real shame of the thread, whether you agree with NACA or not, is that Crump set out to explain something and it has been shoved off track by arguments of various kinds including red herrings like differences in players joysticks. As several early posts said, its something worth pursuing in the battle to get the FM as near correct as possible. Just need to agree the data.
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders

Last edited by klem; 08-09-2012 at 09:27 AM.
  #934  
Old 08-09-2012, 10:30 AM
FS~Phat FS~Phat is offline
Approved Member
 
Join Date: Dec 2010
Posts: 609
Default

This thread has run its course and im a little over the number of reported posts from both sides of the argument.

If Crump wants to provide Game test data or observed and documented characteristics and furnish the developers with the supporting valid realworld data (NACA or other I dont care). He can do it in private directly to Ilya, this thread has had more than enough time and data thrown at it to "prove" his theory if its correct. This thread is just causing more and more heated arguments and personal attacks and has failed to be objective. And yes I have read most of it because Ive had to moderate it continuously.

Personally I dont see the point of wasting this much energy on a single characteristic of a single aircraft at the expense of all other aspects and all other aircraft. In doing so it would unbalance the game and overall flight model of the aircraft in question. I would also have to question whether Crump holds an objective view of this flight characteristic and flight data given the single bloody-mindedness of the argument.

The developers have their criteria and approach to modelling flight characteristics and should not be pushed to change a FM based on one persons argument against the community. While I am impressed by the amount of research and data and the extreme effort to prove the spit was unstable, where was the game testing data to back up that infact the FM is incorrect? Nada, zero, zilch... so I have to conclude this is just a massive one-man-band trolling of the community.

"bloody-minded - stubbornly obstructive and unwilling to cooperate"
Sound like some people we know? I dont mean just Crump either.

Sorry If im a little blunt and short on patience but Ive put up with the fallout from this thread for almost a month now and I think thats a pretty fair run given how badly it deteriorated on more than one occassion!

I hope you see Ive tried to be fair but its now passed that point and Ive given Crump advice on how to continue his effort if he chooses.
We have more than 30 reported posts from this thread. I think that says enough.

Last edited by FS~Phat; 08-09-2012 at 11:20 AM.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:38 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.