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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 07-09-2008, 11:58 AM
jt_medina jt_medina is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
This is not true for console players. The game is console game, and is played on console. And it is hard to make user friendly mission designer on console.
Anton, I understand your point of view. Anyway your team can get a balance between a "hardcore" mission builder and something that could let players to customize quick multiplayer missions, like for example some kind of quickflying with general options.
Something like this or more simplified.

http://mission4today.com/index.php?n...ds&screen=3370 (click on picture 3)

About development time, I prefer six month delay if I can play a more complete product.
Also, I know that console market is a little different, but making a WWII simulation without any mission editor...I insist that it is a weakness even on consoles.
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Old 07-09-2008, 12:30 PM
KG26_Alpha KG26_Alpha is offline
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"Originally Posted by Anton Yudintsev View Post
This is not true for console players. The game is console game, and is played on console. And it is hard to make user friendly mission designer on console."

+1

The whole nature of console is to pick it up play it and leave it, theres no need for mission building with consoles, once some ones done blasting planes out the sky they will switch to driving a car at 300mph into brick walls blasting aliens with phazer guns, flying round the universe at 3 gazillion light years an hour in full galactic combat with nukes and Ion cannons going off in all directions, these players dont want in game immersion they want gratification immersion, you wont change them, and you dont need to, they will progress to pc simming, the console is a vessel to progress that way if they feel the need to.

IMHO of course

Last edited by KG26_Alpha; 07-09-2008 at 12:33 PM.
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  #3  
Old 07-09-2008, 12:56 PM
mondo mondo is offline
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Quote:
Originally Posted by KG26_Alpha View Post
The whole nature of console is to pick it up play it and leave it, theres no need for mission building with consoles, once some ones done blasting planes out the sky they will switch to driving a car at 300mph into brick walls blasting aliens with phazer guns, flying round the universe at 3 gazillion light years an hour in full galactic combat with nukes and Ion cannons going off in all directions, these players dont want in game immersion they want gratification immersion, you wont change them, and you dont need to, they will progress to pc simming, the console is a vessel to progress that way if they feel the need to.
I'm a console player. I'm a PC player at heart but own several consoles and play on them just as much. I'd prefer to buy a console game that I can have custom levels in.

Other console games are going this way, either mission, map or paint editors. Halo3 even had some kind of basic mission editor in there. Crackdown had the starting of an editor too. Granted these were AAA titles but its the start of something. If you really want to see a complex editor, check out the in game Forza 2 livery editor. Thats extremely complex with 4000 layers per car part. Some of the art produced in an in game editor with just a joypad is fantastic and its all made from primatives and shading.

Some of you guys are so out of touch with what the console market is now. I don't mean that as an insult but the guys who were playing NES/master system in the 80's and PS1 in the 90's are all 30+ years old now and playing on 360 and PS3. Its not just the kids who own them these days but adults. I've read stats that state the average console owner is around 29/30 years old.
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Old 07-09-2008, 02:59 PM
AFJ_rsm AFJ_rsm is offline
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if it's too much trouble to build into the game, how about a separate mission builder or editor you could use on your PC to create the content, then download on the Xbox and use it in game?

That way you could even take more time to do that and release the mission builder/editor as a post-release download. Even people who don't have the game could create content. Just thinking out loud...
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Old 07-10-2008, 12:33 PM
mondo mondo is offline
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Originally Posted by AFJ_rsm View Post
if it's too much trouble to build into the game, how about a separate mission builder or editor you could use on your PC to create the content, then download on the Xbox and use it in game?
Now that would be a first outside of a bespoke development kit.
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  #6  
Old 07-10-2008, 05:41 PM
Anton Yudintsev Anton Yudintsev is offline
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Quote:
Originally Posted by jt_medina View Post
Anton, I understand your point of view. Anyway your team can get a balance between a "hardcore" mission builder and something that could let players to customize quick multiplayer missions, like for example some kind of quickflying with general options.
Something like this or more simplified.
Of course we have that 'instant mission' type of mission designer.
I was talking about full scale editor.

Quote:
About development time, I prefer six month delay if I can play a more complete product.
It won't be 6 months (if we are talking about full scale editor). It would be a year.
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Old 07-10-2008, 06:59 PM
Avimimus Avimimus is offline
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It is funny how people try to apply the PC standards to console games.

Here is a question: Have you considered an RTS version? One could let the AI fly the aircraft with the player only giving orders about the types of formations and tactics to be used. I tried a few non-interactive (ie. AI only) 3rd person missions like this in Il-2 and the high quality of modelling inherent in the engine made it much more convincing and interesting (even though I could only change the orders by modifying the mission and restarting it).
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Old 07-12-2008, 10:56 PM
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zapatista zapatista is offline
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Anton Yudintsev,

is there a 720p version of the new BoP preview video clip ?
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  #9  
Old 07-13-2008, 10:48 AM
Anton Yudintsev Anton Yudintsev is offline
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Originally Posted by zapatista View Post
Anton Yudintsev,

is there a 720p version of the new BoP preview video clip ?
I have one.
But it is not us, who posted it.
Probably leaked from publisher...
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  #10  
Old 07-13-2008, 01:10 PM
Roast Roast is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
I have one.
But it is not us, who posted it.
Probably leaked from publisher...
Who officially is allowed to publish these trailers? I bet many of us would like to see a 720p version of the trailer showing the Sicily campaign so we can admire the detail in the landscape and planes even more.
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