![]() |
|
IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() Quote:
Something like this or more simplified. http://mission4today.com/index.php?n...ds&screen=3370 (click on picture 3) About development time, I prefer six month delay if I can play a more complete product. Also, I know that console market is a little different, but making a WWII simulation without any mission editor...I insist that it is a weakness even on consoles. |
#2
|
|||
|
|||
![]()
"Originally Posted by Anton Yudintsev View Post
This is not true for console players. The game is console game, and is played on console. And it is hard to make user friendly mission designer on console." +1 The whole nature of console is to pick it up play it and leave it, theres no need for mission building with consoles, once some ones done blasting planes out the sky they will switch to driving a car at 300mph into brick walls blasting aliens with phazer guns, flying round the universe at 3 gazillion light years an hour in full galactic combat with nukes and Ion cannons going off in all directions, these players dont want in game immersion they want gratification immersion, you wont change them, and you dont need to, they will progress to pc simming, the console is a vessel to progress that way if they feel the need to. IMHO of course ![]() Last edited by KG26_Alpha; 07-09-2008 at 12:33 PM. |
#3
|
|||
|
|||
![]() Quote:
Other console games are going this way, either mission, map or paint editors. Halo3 even had some kind of basic mission editor in there. Crackdown had the starting of an editor too. Granted these were AAA titles but its the start of something. If you really want to see a complex editor, check out the in game Forza 2 livery editor. Thats extremely complex with 4000 layers per car part. Some of the art produced in an in game editor with just a joypad is fantastic and its all made from primatives and shading. Some of you guys are so out of touch with what the console market is now. I don't mean that as an insult but the guys who were playing NES/master system in the 80's and PS1 in the 90's are all 30+ years old now and playing on 360 and PS3. Its not just the kids who own them these days but adults. I've read stats that state the average console owner is around 29/30 years old. |
#4
|
|||
|
|||
![]()
if it's too much trouble to build into the game, how about a separate mission builder or editor you could use on your PC to create the content, then download on the Xbox and use it in game?
That way you could even take more time to do that and release the mission builder/editor as a post-release download. Even people who don't have the game could create content. Just thinking out loud... |
#5
|
|||
|
|||
![]()
Now that would be a first outside of a bespoke development kit.
|
#6
|
|||
|
|||
![]() Quote:
I was talking about full scale editor. Quote:
|
#7
|
|||
|
|||
![]()
It is funny how people try to apply the PC standards to console games.
Here is a question: Have you considered an RTS version? One could let the AI fly the aircraft with the player only giving orders about the types of formations and tactics to be used. I tried a few non-interactive (ie. AI only) 3rd person missions like this in Il-2 and the high quality of modelling inherent in the engine made it much more convincing and interesting (even though I could only change the orders by modifying the mission and restarting it). |
#8
|
||||
|
||||
![]()
Anton Yudintsev,
is there a 720p version of the new BoP preview video clip ? |
#9
|
|||
|
|||
![]() Quote:
![]() But it is not us, who posted it. Probably leaked from publisher... |
#10
|
|||
|
|||
![]()
Who officially is allowed to publish these trailers? I bet many of us would like to see a 720p version of the trailer showing the Sicily campaign so we can admire the detail in the landscape and planes even more.
|
![]() |
Thread Tools | |
Display Modes | |
|
|