Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-04-2012, 10:25 PM
Devastat Devastat is offline
Approved Member
 
Join Date: Mar 2011
Posts: 154
Default

So this is it, is the game finally finished?? If I update to the new beta, will the enemy planes finally try to shoot me down in single mission dogfights?

Last edited by Devastat; 08-04-2012 at 10:28 PM.
Reply With Quote
  #2  
Old 08-04-2012, 11:17 PM
flyingblind flyingblind is offline
Approved Member
 
Join Date: Oct 2009
Posts: 255
Default

Quote:
Originally Posted by Devastat View Post
So this is it, is the game finally finished?? If I update to the new beta, will the enemy planes finally try to shoot me down in single mission dogfights?

Nobody is saying the game is finished. It will always be WIP just like the original IL2. This is just a good step towards sorting out the major issues that stopped many from getting acceptable performance and is still a beta. I am sure there is plenty more to come from the developers.
Reply With Quote
  #3  
Old 08-04-2012, 11:31 PM
Devastat Devastat is offline
Approved Member
 
Join Date: Mar 2011
Posts: 154
Default

Quote:
Originally Posted by flyingblind View Post
Nobody is saying the game is finished. It will always be WIP just like the original IL2. This is just a good step towards sorting out the major issues that stopped many from getting acceptable performance and is still a beta. I am sure there is plenty more to come from the developers.
Has the enemy AI improved? Will the enemy hunt me down on single mission dogfights? In previous versions they just used to fly away.
Reply With Quote
  #4  
Old 08-05-2012, 02:49 PM
flyingblind flyingblind is offline
Approved Member
 
Join Date: Oct 2009
Posts: 255
Default

Quote:
Originally Posted by Devastat View Post
Has the enemy AI improved? Will the enemy hunt me down on single mission dogfights? In previous versions they just used to fly away.
I don't think AI behavior has been changed and it is something people have been asking for. There have been posts setting out how AI can be greatly improved by changing stock settings. But I remember when I first started playing Forgotten Battles how unnerving it was when the enemy icons on the map would all begin converging on me from every side.
Reply With Quote
  #5  
Old 08-05-2012, 05:59 PM
tintifaxl tintifaxl is offline
Approved Member
 
Join Date: Aug 2010
Posts: 387
Default

Quote:
Originally Posted by flyingblind View Post
I don't think AI behavior has been changed and it is something people have been asking for. There have been posts setting out how AI can be greatly improved by changing stock settings. But I remember when I first started playing Forgotten Battles how unnerving it was when the enemy icons on the map would all begin converging on me from every side.
I was shocked to see that CloD's AI is worse than IL2:1946 even pre 4.11 (where TD did a tremedous job improving the AI).

I really hope all the grafics engine recoding is finished by now and the devs get to work on the sim aspect of CloD.
Reply With Quote
  #6  
Old 08-06-2012, 04:47 PM
smink1701 smink1701 is offline
Approved Member
 
Join Date: Feb 2010
Location: Dallas, TX
Posts: 607
Default

Quote:
Originally Posted by tintifaxl View Post
I was shocked to see that CloD's AI is worse than IL2:1946 even pre 4.11 (where TD did a tremedous job improving the AI).

I really hope all the grafics engine recoding is finished by now and the devs get to work on the sim aspect of CloD.
I think they have improved AI but it still has a ways to go to be as good as IL2 or ROF. It is better but AI still acts a little robotic at times and at times the plane's movement seems a bit jerkey that screams "Game." I can fly ROF and while it's far from perfect, I feel like I'm dogfighting with men, not a machine.
Reply With Quote
  #7  
Old 08-07-2012, 01:33 AM
Borsch Borsch is offline
Approved Member
 
Join Date: Dec 2009
Posts: 92
Default

Quote:
Originally Posted by smink1701 View Post
I think they have improved AI but it still has a ways to go to be as good as IL2 or ROF. It is better but AI still acts a little robotic at times and at times the plane's movement seems a bit jerkey that screams "Game." I can fly ROF and while it's far from perfect, I feel like I'm dogfighting with men, not a machine.
Please, Rof is a tremendous sim, but AI is pretty pathetic there. Yes it does fly "honest" FM, but its dumb beyond belief. RoF ai is all about spiralling to the ground level and then just keep circling in one direction. Its almost funny, just how one dimensional it is -whether it flies an agile Dr1 or speed demon Spad - it does the same thing ALWAYS. Yes, current clod ai is better (on balance) imo - at least it will mix and match a few different tactics.

Spit AI is pretty smooth now, 109 ai are just a touch jerky - but its worlds better compared to the current steam version CLoD.
Reply With Quote
  #8  
Old 08-05-2012, 06:20 PM
Borsch Borsch is offline
Approved Member
 
Join Date: Dec 2009
Posts: 92
Default

Quote:
Originally Posted by flyingblind View Post
I don't think AI behavior has been changed and it is something people have been asking for. There have been posts setting out how AI can be greatly improved by changing stock settings. But I remember when I first started playing Forgotten Battles how unnerving it was when the enemy icons on the map would all begin converging on me from every side.
Ai WAS changed Bombers no longer fly like fighters, stupid roll rates fixed, comms implemented, etc
Reply With Quote
  #9  
Old 08-05-2012, 06:45 PM
flyingblind flyingblind is offline
Approved Member
 
Join Date: Oct 2009
Posts: 255
Default

Excellent.
Reply With Quote
  #10  
Old 08-04-2012, 11:32 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Right, here we go so you can quit moaning about memory...

A simple quick mission with the ROTOL Hurricane at Tangmere, CEM off so I can get it rolling fast, view was swapped out to F8 and left at default level of zoom which enables a nice big cloud of dust to be kicked up and prove my point.

Left hand set of arrows, GFX options set to 1680x1050, everything maxed apart from SSAO and Epilepsy Fliter, you can clearly see that memory useage is held just under my cards available memory, the big dip in fps is when the dust kicks up properly and you can also see there is no significant change in memory useage even though there is still memory available.

Right hand set of arrows is the same senario, only I've dropped to lowest resolution available and turned everything to minimum apart from effects, again, no significant increase in memory useage even though I still have some 500mb+ free but a significant 50% drop in fps when the dust kicks up.

It is clearly a render issue and not memory related.



And even more compelling, fps up above 400 with vsync turned off with everything except effects set to lowest, you can clearly see the major impact the take off dust has to performance with no regard to memory useage.



Obviously it could always be an issue with my drivers or driver setup but I cannot get onboard with it being a memory issue whatsoever.
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1

Last edited by Dano; 08-04-2012 at 11:47 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:12 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.