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| FM/DM threads Everything about FM/DM in CoD |
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#1
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#2, calculate the difference from the different steering columns to a average joystick and use this values for all. #3, can't be simulated at the moment, same for all, no advantage for anyone. #4, buffet can be simulated with head shake and g with increasing tunnel vision. #5, must be 'Joe Average' for all pilots, in a few years maybe a body scan and a computerized fitness test in the setup. Just a few ideas, because it is easy to come up with problems, less so with solutions.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() Last edited by robtek; 08-02-2012 at 09:16 PM. Reason: added small poor joke. |
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#2
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So in summary..
Assuming this is even true.. This is NOT a bug! It is a limitation of a simulation running on a PC and it associated hardware Granted, with enough money this could be simulated, and similar things are in million dollar military and commercial simulators But most of the CoD users can NOT even afford a decent video card, so god knows they are not going to shell out the money for the hardware to simulate this Long story short, calling this a bug is just not accurate
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#3
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If it's just a limitation of PC hardware, why have you and your cronies been fighting this issue tooth and nail for 70 pages?
If the developers will never implement it, why have you and your cronies been fighting this issue tooth and nail for 70 pages? If there are more important things to fix, why have you and your cronies been fighting this issue tooth and nail for 70 pages? The vicious lashing out against this issue and people who support realism in this regard has been eye-opening to say the least. |
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#4
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Allow me.. You are confusing me saying this is not a bug with me saying this did not happen in the real world Two very different things! All I am pointing out is there are limits to what a $1,000 PC can do! For example.. As your pulling 4g's in the simulation, your not physically feeling the effects of 4g's while sitting in front of your computer screen You not feeling the effects of 4g's is NOT a bug but a limitation of what the PC can do (simulate) Hope this helps! S! No more eye opening than when the 109 pilots viciously lash out at the mention of the elevator being stuck in cement comes up!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#5
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#6
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#7
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It certainly not a bug. |
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#8
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I was staying out of this thread but joysticks/control hardware is something i'm very interested in, See http://forum.1cpublishing.eu/showthread.php?t=29958
As much as anyone I want 'as realistic as possible' control behaviour, however I see some problems:- Quote:
Expensive sticks can have the ability to change curves outside the game(even on the fly). Therefore 'Joe Bloggs' with a 'cheap' stick is at a potential disadvantage. Personally the reduced range of control of sensitivity in CoD compared to IL2 is already quite good at preventing sticks being used in a totally non historic way. Spiking pots would be a bigger problem Quote:
#3 opens up a whole can of worms, so I agree, leave it as is Quote:
#5 A full medical Quote:
Also, why in this entire thread has no real mention been made of the other two axes? |
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