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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #261  
Old 08-01-2012, 05:02 AM
PotNoodles PotNoodles is offline
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Originally Posted by MegOhm View Post
Money is spent...most of you that are of age... and that does not appear to be many.... have whizzed away more than $50 on Beer, Cigs and other worthless junk...

Using the cost to make a point .....as a gripe point..... is just ridiculous

I would be willing to send many $50...to just go away

The difference is, I enjoy having a pint and a Cigarette, so I'm not bothered about spending money on something like that.

I haven't had any enjoyment out of this game yet, because I'm still waiting on a patch to fix all that.

I would be careful what you say because I'm sure many will except your offer of $50 just to go away.

Last edited by PotNoodles; 08-01-2012 at 05:19 AM.
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  #262  
Old 08-01-2012, 05:14 AM
Force10 Force10 is offline
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Originally Posted by PotNoodles View Post
The difference is, I enjoy having a pint and a Cigarette and I'm not bothered about spending money on something I have had enjoyment out of. I haven't had that with this game yet, I'm still waiting for this patch to fix all that.
+1
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  #263  
Old 08-01-2012, 05:14 AM
Walrus1 Walrus1 is offline
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Originally Posted by adonys View Post
and all of you hypocrites telling the rest that 50 euro are nothing (and actually to all Il2 CoD community), I would love to see you act accordingly: when BoM is out, why won't you buy 10, or at least 5, copies, as those 50 euro are nothing to you, thus doing many goods to this sim:
Do the math: 10 copies are 500 Euros. When you multiply a quantity by ten you have increased it by 'an order of magnitude,' which nearly anyone would consider a very significant difference. So your argument is flawed.

In my opinion this game has been worth what I paid for it, even as is, bugs and all. If it is ever perfected, it would be worth quite a bit more, at least to me.
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  #264  
Old 08-01-2012, 05:21 AM
Walrus1 Walrus1 is offline
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Originally Posted by PotNoodles View Post
I haven't had any enjoyment out of this game yet, I'm still waiting for this patch to fix all that.
None?

For me, starting in a highly detailed cockpit with working controls, going through a complex, somewhat realistic startup procedure, getting into the air and flying through a fairly accurate map of England replete with historic landmarks in a graphics environment that, although not without flaws, seems to me to be more beautifully rendered than any other WW2 flight sim is quite enjoyable.
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  #265  
Old 08-01-2012, 05:42 AM
LOPAN LOPAN is offline
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I had some momentary good enjoyment but It halted when I got acquainted with the campaign system (which is very rudimentary) and by a "bug" that prevented me from progressing further (enemy bombers when shot, "land" over the ocean and remains floating there, and the game doesn't recognize it as a kill).

I read somewhere they are planning a sequel. How can that be if they are already failing to fix the current product (that took many years to be made)? Games are supported on trust developed between creators and customers. Would you buy a product from a creator that sold a crude product and failed to fix it 1.5 year after its release?

You got potential, good developers, but I think you should review your internal processes and hire a new project manager.
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  #266  
Old 08-01-2012, 06:04 AM
BlackSix BlackSix is offline
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Hi, I'm back to my work. As you understand, the patch is not ready yet. We are working on. If it was ready on Monday or Tuesday, it would be released without my participation, don't worry.
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  #267  
Old 08-01-2012, 06:10 AM
hc_wolf hc_wolf is offline
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Thanks for the update BS. Hope you feeling better and got to watch some Olympics .

I am first to respond to this.. YEAH!!!!!!
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  #268  
Old 08-01-2012, 06:12 AM
PotNoodles PotNoodles is offline
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Originally Posted by Walrus1 View Post
None?

For me, starting in a highly detailed cockpit with working controls, going through a complex, somewhat realistic startup procedure, getting into the air and flying through a fairly accurate map of England replete with historic landmarks in a graphics environment that, although not without flaws, seems to me to be more beautifully rendered than any other WW2 flight sim is quite enjoyable.
None at all.

For me, getting Launcher crashes in every single player game is a killer for me, as is the trees popping up in front of me as I fly. I also think a lot of work needs doing to the Fm and ai to make it feel realistic.

One more thing. The complex, somewhat realistic startup procedure you talk about is not complex at all, but that one doesn't bother me, I'm just saying.
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  #269  
Old 08-01-2012, 06:32 AM
Freycinet Freycinet is offline
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Originally Posted by Force10 View Post
So this is what it's come to eh Blackdog? Be-littling gamers because they wan't a sim to work instead of becoming a developer themselves? I don't know about others, but I work for a living and barely have time to actually play my sims let alone learn C# scripting or start poking around for work arounds.

For the people that have done this....I applaud them for taking the time to try and find workarounds for this mess...but time isn't a luxury all of us have. If 1C was up front and marketed this as a "buy in Beta program" then you might have a better point. Telling us to be good little lemmings and just take it in the shorts for the $50 to $70 isn't gonna fly with everyone. People are frustrated...and have every right to be IMO.
Thank God that you find time in your busy schedule for your several daily postings here and at SimHateQ!
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  #270  
Old 08-01-2012, 06:35 AM
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klem klem is offline
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Originally Posted by Force10 View Post
So this is what it's come to eh Blackdog? Be-littling gamers because they wan't a sim to work instead of becoming a developer themselves? I don't know about others, but I work for a living and barely have time to actually play my sims let alone learn C# scripting or start poking around for work arounds.

For the people that have done this....I applaud them for taking the time to try and find workarounds for this mess...but time isn't a luxury all of us have. If 1C was up front and marketed this as a "buy in Beta program" then you might have a better point. Telling us to be good little lemmings and just take it in the shorts for the $50 to $70 isn't gonna fly with everyone. People are frustrated...and have every right to be IMO.
I don't think BD is belittling anyone. He is simply taking a pragmatic approach to the situation.

What many people don't want to accept - understandably - is that there appears to be either a serious lack of expertise among the devs or they are facing coding problems that are extremely difficult to overcome or a combination of both.

Well, this is how it is. We bought damaged goods but no amount of complaining is going to make things go faster if either of the above are true and MG certainly aren't going to throw a massive new dev team at this.

Its all very well some people saying "I've been programming or creating games for years" but they don't know the specific problems the devs have so all their expertise may be irrelevant.

Appointing a new project manager won't improve the devs skills or suddenly throw light on the coding solutions.

Bottom line? We're stuffed. Get over it. We may not like it but we have a choice, either stick with it and hope for solutions as soon as possible or ditch it and go away. My patience is wafer thin too but I know I can only wait and hope. Sometimes life is just like that.
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