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  #1  
Old 07-22-2012, 03:24 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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This is not part of 6DoF, its the simulation of the real eye position and is, what you really would see in real life. To compensate you will have to lean left (in your pic) a bit, which is easy with 6DoF now.
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  #2  
Old 07-22-2012, 03:34 PM
Upthair Upthair is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
This is not part of 6DoF, its the simulation of the real eye position and is, what you really would see in real life.
I said so.
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With 6DoF implemented, this is, of course, correct, since the position of the 'eye' changes when the head is rotated.

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Originally Posted by EJGr.Ost_Caspar View Post
To compensate you will have to lean left (in your pic) a bit, which is easy with 6DoF now.
To do it by means of the keys and with decent precision, in the heat of an air combat, is unfortunately not practical.

Last edited by Upthair; 07-22-2012 at 03:46 PM.
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Old 12-13-2012, 11:13 PM
Bearcat Bearcat is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
This is not part of 6DoF, its the simulation of the real eye position and is, what you really would see in real life. To compensate you will have to lean left (in your pic) a bit, which is easy with 6DoF now.

.. and what you would have had to do in real life. It works for me..
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  #4  
Old 12-14-2012, 09:01 PM
Luno13 Luno13 is offline
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You can bind the translation movement (side to side, up and down) to your mouse, so that a click and drag would allow you to center your gunsight each time your turned your head. This is how I did it before Track IR.

Track IR is not a magic bullet. It doesn't make the game easier, it just makes it more immersive. I had an easier time aiming when I was using the mouse system above.

This is really a moot point anyway. You don't have to keep the gun-sight projection in the middle of the glass for it to work. The only sights that need to be carefully lined up are iron sights.


Cheers.

Last edited by Luno13; 12-14-2012 at 09:09 PM.
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