Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-18-2012, 10:36 PM
Codex Codex is offline
Approved Member
 
Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
Posts: 624
Default

Well its not official news but Phat mentioned in another thread the team has another "year or 2 of funding" so I'm tipping more smaller incremental patches rather than a big one. I wouldn't be surprised if we see CloD merged into BoM or vise-versa when BoM is ready.
Reply With Quote
  #2  
Old 07-18-2012, 10:40 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

I must say I am not overly happy with this MMO thing as I have fears that realism will suffer for the sake of playability owing to the word "massive" in the term "MMO".

I do not mind to have aa guns mountable or players driving tanks if that is what they desire but having a complex flight simulation in a MASSIVE MP environment seems quite futuristic knowing the problems we have right now in terms of MP performance. Of course once the hardware catches up with the requirements for a full realistic flight sim within an MMO I do not have an issue with this. Right now and in the next years it seems a bit unrealistic to me.
Reply With Quote
  #3  
Old 07-18-2012, 11:04 PM
Codex Codex is offline
Approved Member
 
Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
Posts: 624
Default

Quote:
Originally Posted by 41Sqn_Stormcrow View Post
I must say I am not overly happy with this MMO thing as I have fears that realism will suffer for the sake of playability owing to the word "massive" in the term "MMO".

I do not mind to have aa guns mountable or players driving tanks if that is what they desire but having a complex flight simulation in a MASSIVE MP environment seems quite futuristic knowing the problems we have right now in terms of MP performance. Of course once the hardware catches up with the requirements for a full realistic flight sim within an MMO I do not have an issue with this. Right now and in the next years it seems a bit unrealistic to me.
It shouldn't be that bad. World of Warcraft has been operating for years and I can't see why that system could not be adpated to handle a simulator like ours. I've never played WoW but my way of thinking on how to implimented it is to have all the simulation / realism side left to the client PCs to handle, and all the virtual world side of things, i.e. model position, pilot health, engine health all those stats, will be left to the 'cloud' servers to handle.

The only draw back you'll have is the lag, which is a problem that has been around ever since online gaming started. The only thing you can control is the specs of your PC and the ISP you use.
Reply With Quote
  #4  
Old 07-18-2012, 11:17 PM
_YoYo_'s Avatar
_YoYo_ _YoYo_ is offline
Approved Member
 
Join Date: Feb 2010
Posts: 215
Default

Very simply for me - no good patch before for CoD = no BOM on my discs after.
__________________
webmaster of YoYosims, JG300 founder

www.yoyosims.pl

Win 7 64, i7 930@3.76, GA-EX58-UD3R, 8Gb Patriot Viper II, ATI 7970 3Gb, 5 x SSD, res.1920x1080 27'', X-Fi Extreme Music + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, Saitek Combat Pedals, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, Instrumantals Panels, iPad2 for maps [FSX, DCS Ka50, A-10C, TOH:Hinds, RoF, CoD]
Reply With Quote
  #5  
Old 07-18-2012, 11:32 PM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

Maybe a workable beta until release (as opposed to the sham-wow types we've been enjoying so far). They will still be changing plenty of stuff until then and I don't think they'd trouble themselves to put it on steam.
Reply With Quote
  #6  
Old 07-19-2012, 01:45 AM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

BOM and MMO are quite sometime off. There will be a number of patches for COD that will address the game engines ( AI, AI Commands, FM, and other game play issues). There will be no point in releasing any type of Sequel until the game engine is fixed. No one would buy it. The clock is ticking on getting the game engine fixed, the investors can't keep this up much longer.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #7  
Old 07-18-2012, 11:26 PM
arthursmedley arthursmedley is offline
Approved Member
 
Join Date: Oct 2007
Location: devon, uk
Posts: 326
Default

What exactly is this "big patch" that keeps getting mentioned? I'm intrigued.
What do people think is going to be in this "big patch"? Do people really think it'll all be solved by a mythical "big patch"?

So far, in the sixteen months since release, CLoD has repeatedly taken two steps forward and two steps back. Has anyone got any evidence at all of an all singing, all fixing patch coming along? We are at present testing another Alpha of the game engine remember? This re-write was giving, according to the devs, an at least fifty per cent performance increase!

I think we are kidding ourselves if we think CLoD's problems can be fixed by this team with one big patch. 'Gonna be a lot more patching, a lot more tearing out of the hair and a lot more angst on this forum before they get the game engine into a shape that makes the release of any sequel a viable proposition.
Reply With Quote
  #8  
Old 07-19-2012, 07:15 AM
Bewolf's Avatar
Bewolf Bewolf is offline
Approved Member
 
Join Date: Oct 2007
Posts: 745
Default

Quote:
Originally Posted by arthursmedley View Post
What exactly is this "big patch" that keeps getting mentioned? I'm intrigued.
What do people think is going to be in this "big patch"? Do people really think it'll all be solved by a mythical "big patch"?

So far, in the sixteen months since release, CLoD has repeatedly taken two steps forward and two steps back. Has anyone got any evidence at all of an all singing, all fixing patch coming along? We are at present testing another Alpha of the game engine remember? This re-write was giving, according to the devs, an at least fifty per cent performance increase!

I think we are kidding ourselves if we think CLoD's problems can be fixed by this team with one big patch. 'Gonna be a lot more patching, a lot more tearing out of the hair and a lot more angst on this forum before they get the game engine into a shape that makes the release of any sequel a viable proposition.
Agreed, though I would say its two steps forward, one step back. The game runs much better by now and a lot of things have been fixed already in the bigpicture.

Anyways, expecting the "magic" patch is a bit much. This will be done step by step with some greater and some smaller fixes.

If they fix the broken trees and actually make the coms work propperly, then there the basics we need are covered. Everything else will make the game even "better".
__________________
Cheers
Reply With Quote
  #9  
Old 07-19-2012, 08:53 AM
kevchenco kevchenco is offline
Approved Member
 
Join Date: Dec 2011
Location: UK
Posts: 36
Default

Quote:
If they fix the broken trees and actually make the coms work propperly, then there the basics we need are covered. Everything else will make the game even "better".
+1

I think if you visit this forum at least once a week there is no way you would not buy the sequel finished or not! - your hooked

I have wasted alot more money on fully finished games that were not half as good as COD!
Reply With Quote
  #10  
Old 07-19-2012, 01:38 PM
TonyD TonyD is offline
Approved Member
 
Join Date: Apr 2011
Location: Jozi, SA
Posts: 263
Default

Quote:
Originally Posted by Bewolf View Post
...

Anyways, expecting the "magic" patch is a bit much. This will be done step by step with some greater and some smaller fixes.

...
To me this is the most logical scenario. Regarding the rumoured ‘big patch’ (don’t know where this one started), I think that we have already received it – the complete re-write of the graphics engine would qualify, wouldn’t it? Every update we’ve got has improved the game for me too, although usually with some caveat (like the current tree issue). I don’t fly on-line, although it seems that many do without too much trouble, but I am enjoying a custom campaign currently when time permits, and it works very well.

I would speculate that the next update will include some graphic bug fixes, and possibly an improvement to the comms. And things will continue in this fashion until it’s reached a stage where they would consider it ‘fixed’.

Quote:
Originally Posted by Bewolf View Post
... I think by now most people have an expectation problem, refined and exxegerated after nearly year of constant complains and percieved let downs, not so much an unplayable game problem.

...
… this is probably more true than most would realise Although it’s probably also a case of that some can see the potential of it, and are frustrated by the apparent lack of implementation.
__________________
I'd rather be flying ...

Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:55 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.