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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#20
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I'm experiencing a "blind distance" where objects suddenly become invisible.
I used to have a lot troubles with my SA and then I read a post saying that lowering resolution and changing VisibilityDistance=5 would help, I did so, and it did work, targets in distance look much bigger. But when I'm approaching targets, they suddenly disappear and come out of no where when I get closer (often on my 6, LOL). I'm now at 1280*800, with following conf RandSeed = 0 TexQual=1 TexFlags.PolygonStipple=0 Shadows=0 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=1 LandShading=0 LandDetails=0 Sky=3 Forest=-1 VisibilityDistance=5 LandGeom=2 DrawCollisions=1 Water=-1 Effects=1 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=-1 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=-1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=1 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=4 MeshStatics=0 MeshStaticsDetail=0 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.SSAO=1 TexFlags.VSync=1 TexFlags.FastTransparency=1 E5462@2.8GHz, 4G DDR2, GTX460se, Win7 64bit |
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