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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 07-02-2012, 03:03 PM
5./JG27.Farber 5./JG27.Farber is offline
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What about their settings? Did you compare settings?

Also did you run it as a dedi or lobby? It would be interesting to see if there is any effect there. (yes I am aware there are no true dedi server files yet)
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Old 07-02-2012, 03:09 PM
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David198502 David198502 is offline
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yes we did compare settings...all had for example buildings amount on max...
i run it in the lobby...and for them, the exact same buildings/objects were missing, which were missing in the track i made with the ingame video tool...
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Old 07-02-2012, 03:13 PM
5./JG27.Farber 5./JG27.Farber is offline
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Interesting. What if it could be effected by another setting? Did you compare the other settings?

I wonder if only certain statics are effected?
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Old 07-02-2012, 03:15 PM
5./JG27.Farber 5./JG27.Farber is offline
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Interesting. What if it could be effected by another setting? Did you compare the other settings?

I wonder if only certain statics are effected? Wait, isnt the light house a named lighthouse? Beachey head light house or something? Maybe some objects will only support one, ment fro the actuall map and not FMB? Maybe others are more generic and ment for the fmb?

Try it with a different object like english radar 2
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Old 07-02-2012, 03:41 PM
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yeah its named something like that....but for example the hangars dont have a specific name....
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Old 07-02-2012, 03:53 PM
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David198502 David198502 is offline
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i think its connected with the problem, that they are not designed to swim above water...
in the fmb, some of those hangars and lighting houses sunk when i placed them...but moving them a millimeter, made them swim again.
you can see in the vid for example that a few lighting houses are half sunk in the water, and only the top is above the surface.
the problem is though, that when one plays the mission offline, its exactly how it looks in the fmb, but if you record a track with the ingame video tool, then you will see what others will see when they join the mission in the lobby...
some lighting houses were totally invisible for them, but they could still collide with them.
and some hangars on the other side, were as well invisible for them but they just could fly through the walls and roofs...but not so the host....for the host, everything is visible and collideable.
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Old 07-03-2012, 07:37 PM
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jayrc jayrc is offline
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Very impressive flying, could you tell me if your using the software that came with your joystick and what settings you use in game for joystick, I've got a ch fighterstick, I believe you do too, also what do you use for elevator trim, thanks for this mission, I keep running into the hanger ceilings or the deck, very challenging
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Old 07-04-2012, 06:43 AM
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hey jayrc!
yes iam using the ch fighterstick, ch pedals and ch pro throttle....
thx for your comment, but once you master the whole track, it becomes really easy....now i manage to fly it almost every try...

anyway, regarding the stick:in game i use 0 sensitivity and 0 deadzone for both the x and y axis....i used the ch software manager a while ago, but now i dont anymore because for a special reason...although ch manager is a mighty software, it produces a default deadzone to you stick's center...also if you have set deadzone set to 0.
it annoyed me, and since i uninstalled ch manager, and its drivers, the stick is just lovely!
i reinstalled the stick without any software!only plug and play!so i have no scripts anymore, but i can live with that.


for trim i use the 4way hatswitch below the red "bombing" button.

Ps:how do you know that i use a fighterstick?
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