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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-22-2012, 01:56 PM
adonys adonys is offline
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I'm sorry, but those are not demands.

those words are an offer of future business, made in good faith and coming from an old business partner.

and frankly, much more than MG would have deserved considering the IL2CoD release state, and it's state after 1 year and 3 months. but I'm an old fool, and I really loved their work on old IL2 series, so I'm willing to help them help themselves.


you can continue the trolling, look"sharp", but don't expect another answer from my part.

Last edited by adonys; 06-22-2012 at 01:58 PM.
  #2  
Old 06-22-2012, 02:01 PM
David Hayward David Hayward is offline
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adonys, you should threaten to hold your breath until they fix CoD. That will definitely get their attention.
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Old 06-22-2012, 02:07 PM
pstyle pstyle is offline
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adonys, you should threaten to hold your breath until they fix CoD. That will definitely get their attention.
The market needs a competitor....
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Old 06-22-2012, 02:12 PM
David Hayward David Hayward is offline
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The market needs a competitor....
Yes, I'm sure there must be someone out there who wants to risk a huge investment for a small market of crybabies.
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Old 06-22-2012, 02:21 PM
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Feathered_IV Feathered_IV is offline
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There is a pretty nice information update and interview over at the RoF website today. Nice to see how the other half do it. Watch and learn Maddox Games.
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Old 06-22-2012, 02:22 PM
csThor csThor is offline
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Can anyone grab Jason and clone him? (for without him RoF wouldn't have development updates, either)
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Old 06-22-2012, 02:32 PM
pstyle pstyle is offline
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Yes, I'm sure there must be someone out there who wants to risk a huge investment for a small market of crybabies.
I'm not suggesting it would be easy..... But the crybaby element could be overcome through output quality.

Small market is difficult one though. I think you'd need sales of around 500,000 to justify spending a ten million or so
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Old 06-22-2012, 02:36 PM
adonys adonys is offline
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GPL means no one could use that code for selling.

And the second option guarantees that, no matter the state of the game/engine at the BoM release, community can pick it up, fix it and continue the work on it to bring it to at least an acceptable state if MG are not up to the task (as in if they won't be interested anymore, or they are not able to)

And then, I will be willing to pay them for that.
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Old 06-22-2012, 03:27 PM
csThor csThor is offline
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Quote:
Originally Posted by adonys View Post
GPL means no one could use that code for selling.

And the second option guarantees that, no matter the state of the game/engine at the BoM release, community can pick it up, fix it and continue the work on it to bring it to at least an acceptable state if MG are not up to the task (as in if they won't be interested anymore, or they are not able to)

And then, I will be willing to pay them for that.
But they could not sell anything anymore, at least not with the amount of "exclusivety" a closed engine could. 1C would never allow that.
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Old 06-22-2012, 02:45 PM
David Hayward David Hayward is offline
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I'm not suggesting it would be easy..... But the crybaby element could be overcome through output quality.
No it wouldn't. Rise of Flight is a fantastic game with very few annoying problems and there is still a constant stream of whining on their forum.
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