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#1
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B6, don't be shy...be the first to use your new info thread
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#2
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Yes unstick !!!!!!!!!!!!!!!
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#3
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Quote:
Originally Posted by Yak-1 Here it is important not to overdo it! Failure of systems and mechanisms is quite acceptable, but regularly falling off the plane (possibly with randomization is) will look like complete nonsense. Quote: Originally Posted by Blacksix from Sukhoi Of failures, I did not say anything yet. I do not know whether we will do it at all. Physical deterioration - increase drag airframe, engine sdohshy, Nedodaev power, the current cooling system, etc. Does anyone understand this?
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#4
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It looks that he is discussing the level to which they may or may not do the damage modelling in the sequel....
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#5
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I hope that the sequel does not retreat from, but expands on CEM, and the DM.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#6
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They are talking about the physical weathering, they plan to have a fully weathering system in the next add-on/sequel.
Currently we have a esthetic weathering only, you can add it to your plane and then the paint will look old and the plane dirty. In the sequel or merged add-on the game will have physical weathering so not only our paint get old but our plane too, affecting to air drag, engine, power, cooling ... This system will give to servers admins and mission builders more wide possibilities, including use it as balance tool. |
#7
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![]() Quote:
How did you reach your conclusion?...I'm not seeing that at all in the quote's, seems to be about random failures.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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