![]() |
|
|
|
#1
|
|||
|
|||
|
Quote:
I personally love the one were people have suggested that the unfinished game engine thats being designed to continually evolve and incorportate future tech will be "outdated" by the time its finished.
__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
|
#2
|
||||
|
||||
|
I agree with the above.
My only injection would be this: The video of SoW on the 1946 DVD showed, what appeared to be, a working game, corroborated by the showing of this version at the exhibition which Mysticpuma attended. Now is it the work on the engine which caused the host of problems in providing minimal tangible development between 2007-2011? Because it is certainly the lack of development between the first two builds which I think causes a lot of the so called 'negativity'. See there is a gulf between the two engines, but this may not be as clear as we would like to imagine. It's only really noticeable visually in the self-shading, and landscape geometry. But let's further this odd scenario with the map-editor, shown in 2008: Which build is this? The geometry would suggest the engine CloD has now, however the cliffs and terrain textures aren't so different from the first build. And I think the colours and textures look a lot better than what we have now (save for the repetition which could be tweaked). So if this is the current build, why has the landscape taken so long to come together, and yet not provided a 3 year gulf in visual experience? The answer is there are a lot of ways to look at it, from a positive perspective which takes the problems with the team and lack of initial resources into account, and then the other view which highlights the apparent lack of major development over the years. I personally think it's 6 of one, half a dozen of the other. Oleg was a perfectionist, and I think they ran out of time in producing their dream game so had to come out with something quickly: CloD.
__________________
Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
|
#3
|
|||
|
|||
|
I think this statement by Oleg along time ago says alot about how features are implemented and removed or scaled down until a later date.
"Oleg: When we are designing the engine we put in anything we want or can and we're not very much afraid that there is not currently a PC that will run it well. However, when we are close to release we "cut" some features to get the right working gameplay - to get it playable with good FPS. Those features that were "cut", we will release or open later, when the new hardware will be coming. In the same way we did for the IL-2 series and it's why our old engine is still looking modern." This is the bottom line, you build the engine to be capable of much more than computers are capable of displaying, and then turn down whatever features necessary to make the sim playable. You turn them back on again as the features are optimized or computers are more powerful. This strategy works well over the long haul, as thats the business model of a number of Sequels using the same game engine. Unfortunately many people have ignored these statements over the years, and expected everything the developers are working on will be in the first release. This and the fact the sim had to be released unfinished has caused all the negative feedback. Now some would blame everything on the development team not being capable of building such a complex game, there may be a small element of truth to that, but most is just a function of the scale of the project and people expectations. Its costing the investors thousands of dollars a day to keep this development going so they must see a rainbow of hope otherwise this development would have been shut down ages ago.
__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
|
#4
|
||||
|
||||
|
Very good point indeed.
However, to contradict this slightly, surely the current level of tweaking highlights that a lot of the software is not running adequately even at the more simpler levels? And the graphics re-write itself cut a lot of nice features (those beautiful cockpits and some of the nice lighting) but similarly added some improved ones such as coastlines and atmospherics. It all gets very complicated. But I think that quote needs to remembered. That first spitfire cockpit video showed a lot of lovely features which didn't make the game: atmospherics over the water, lovely cloud lighting (even if the clouds were poor) and those lovely cockpits which did make the game, but were 'tweaked' poorly IMHO. I'd love someone to make that video with the current game and see the difference.
__________________
Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
|
#5
|
|||
|
|||
|
Quote:
__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
|
#6
|
||||
|
||||
|
What I hope for is the SDK to allow a fair amount of cosmetic modifications: notably changes to, say, the cockpits, the shaders, the landscape colours, even speedtree, in the hope that the devs can then offer these as switch able features a la RoF. Or, with the case of speed-tree, even replace what's there.
I think the team should invest in this burford holly, and replace a lot of the trees with hedgerows: http://www.speedtree.com/trees/?tree...ort=CategoryID
__________________
Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
|
#7
|
|||
|
|||
|
Quote:
__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
|
#8
|
|||
|
|||
|
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|