Quote:
Originally Posted by Monterey
Well, we get a few screenies. Not even ingame screenies. No explanations of where they are at, other than it's in Alpha. Not much of anything solid. Just a tidbit here and there thrown to the masses to keep them quiet. It's been a looooong time since it was first announced, and it looks like not much has been done. Look how good the Slovakia map is, and I don't think it took that long. I think if third party people were helping to work on BoB, it would be farther along by now. I may sound crass, but maybe a post like mine can encourage Oleg to fire back and prove me wrong with some viable info. I hereby challenge you, Mr Maddox. Let 'er rip.
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The problem with work in progress is that it's a work in progress. Things are released when they're ready. What possible reason do you think can anyone have to withold things? Alpha screenshots aren't shown at this time because they're alpha screenshots. A sim is a huge number of different components, which all need to come together in the end. Look up some shots from IL-2 alpha and compare them to release shots for a rough comparison. They look like two completely different sims. And the situation today is different than in the pre-Il-2 days. Even though some of you may feel different, it makes little sense to release things that may be unrepresentative of the final result right now - especially after so long a wait.
When things are ready, of course we'll be happy to share them with you. I've been roaming around Oleg's office all this week (and they worked all day Saturday too), and if I can get some of you to take my word for it, things are looking great. There's a crazy amount of really exciting things being done, things never even attempted by anyone before. The sim, on virtually every level, is head and shoulders above everything else.
Oleg and team are trying to build a benchmark sim for many years to come. This is why it's taking a long time. Il-2 lasted all these years because the initial work put into it was solid. Same thing is being done here. Making a masterpiece is hard back-breaking work.
I know it's hard to remain patient in the dark, but what can I say, things will be ready when they're ready.
As we get closer to release, Oleg promises to release more things more often, just as the case was eight years ago, as we were approaching the release of the original Il-2.