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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I am not an expert and am wondering what this means. I guess it isn´t just pressing ctrl C, ctrl V...?
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
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#2
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meaning what ? a few edits in some lines of code that are critical for this function, or months of rewriting large chunks of code ?
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
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#3
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Quote:
For example, say i have a small game written in Java or C# on my PC. These languages have what is called an automatic garbage collector: any entity that has served its purpose and not being used anymore is automatically purged from the PC's memory. Now let's say i want to port my little game to objective C so that i can sell it on the apple store and make money off people with iPhones. I have to comb through the code and manually tell it exactly what and when to purge from memory, because it's not automatic. The behaviour of certain commands can also complicate things, in one language a command does something and exits that block of code, in another language it might do things in a different sequence, etc. All in all there is some complexity involved, so the deciding factor here is the amount of code to be "translated" between languages. |
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#4
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lol, here's some new aircraft from a new game we are working on, oh btw yeah were working on this patch thing.
Nice, all I can say is the day 1 purchasers for your product is going to be pretty non-existent, its a shame as it could be the best game out there but will be battling from the start a negative vibe. |
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#5
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Quote:
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
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#6
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Quote:
FYI the game uses something called "speed tree's" http://www.speedtree.com/
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
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#7
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C++ is native, not non native. What makes you think there are perf problem between the layers anyway? If so the answer would be to optimise that, not convert.
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#8
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optimization? the game was in dev for 5 years before release...it came out of the gate with no doc, no dedicated server soft and very little content...at the very least it should have been optimised at release.
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
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#9
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have it ever crossed your mind that it might be because of a bad implementation of the speed tree library?!!
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#10
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S!
My guess is that Luthier's team is patching up something the previous programmers did or did not do at all. Taking over someone elses code can be hard.. |
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