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Pilot's Lounge Members meetup

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  #1  
Old 05-31-2012, 09:53 AM
Opitz
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Originally Posted by BlackSix View Post
It's problem for me, because I'm learning English but I didn't finish this process at present.
Central ideas from this articles:
1) we are developing MMO game based on CloD engine
2) announcement will be soon, June 2012 is deadline
3) it will be hardcore game (as old Il-2 and CloD) for the true simmers
4) alpha version will be ready in 2013
This will at least solve the problem with idiotic AI, right? And it is good to hear, it will be in stores in 2013!
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  #2  
Old 05-31-2012, 10:46 AM
159th_Jester 159th_Jester is offline
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I'll certainly be interested to hear how 1C intend to acomplish this MMO (even though I have zero interest in buying it.... Simply because I personally don't wish to pay subscription fees).

The thing is, both from a point of view of difficulty and hardware requirements, the CloD engine is simply not suited to a classic MMO scenario.

By definition an MMO needs a massive online community to be financially successful. The steep learning curve involved in mastering even basic flight in CloD will immediately alienate all but those currently involved in the niche flight sim market, and the need for high spec PC's to get the best performance will alienate even more people. As far as ground vehicles go, well load up CloD and change your GFX settings to medium or low and then ask yourself honestly if driving around on that landscape or manning a stationary AA gun with those graphics is an experience you'd pay a monthly fee for.

Hopefully the patch they're currently working on will be a success and by increasing frame rates overall allow lower spec PC's to bump up the GFX settings a little. If so, it would make the possibilities of an MMO based on this engine succeeding that much better.

Whatever they do, I hope 1C are unltimatelysuccessful, but at the moment I'm skeptical, and will remain so until I see some more information from the devs.
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  #3  
Old 05-31-2012, 10:48 AM
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Feathered_IV Feathered_IV is offline
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Quote:
Originally Posted by Opitz View Post
Originally Posted by BlackSix:
It's problem for me, because I'm learning English but I didn't finish this process at present.
Central ideas from this articles:
1) we are developing MMO game based on CloD engine
2) announcement will be soon, June 2012 is deadline
3) it will be hardcore game (as old Il-2 and CloD) for the true simmers
4) alpha version will be ready in 2013


This will at least solve the problem with idiotic AI, right? And it is good to hear, it will be in stores in 2013!
No no, they said the alpha in 2013... Oh wait, I see what you did there.
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  #4  
Old 05-31-2012, 01:21 PM
Continu0 Continu0 is offline
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Originally Posted by Feathered_IV View Post
No no, they said the alpha in 2013... Oh wait, I see what you did there.

rofl.... Thank you, I dind´t get it at first...
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  #5  
Old 05-31-2012, 03:24 PM
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philip.ed philip.ed is offline
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So if the series turns into an MMO, does that spell the end for the offline community?

I really am struggling to see how the more vocal majority, who stressed their CloD ailments, have caused this to happen. If the sim wasn't released with a plethora of problems there wouldn't be such a majority. (It's funny how it's viewed as a minority right up until something bad happens, isn't it?) Luthier himself stressed in the past that the sim 'is going nowhere', suggesting that no matter how much it is slandered, they are still going to work on it to see it right.
It is this ambiguity which causes the 'naysayers' (who, incidentally, fly the game a lot) to come on the forums and vent their dissatisfaction. In short, the team's PR is a bloody disgrace. They do a damn site better job than most companies, but their 'promises'/proposals for how long certain features will take are nearly always wrong, and this just causes them more hassle. Don't post information unless it is right. Common sense shows that the community aren't all single-minded in believing that 'software has issues, thus I can wait'. Of course people will get angry and repeat the same rant about how their money has been spent on false principles. They do have every right to be angry as well.

The truth is it isn't going to change, and after more than a year the sim is barely looking better than when it was first released. Certainly a lot of the nice features (notably the lighting and those beautiful cockpits) have been done away with. People compare CloD to RoF, but after a year the latter showed that there was light at the end of the tunnel. I can't tell if this tunnel is sealed at the end, or really if we are all just blind.
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Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9
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  #6  
Old 05-31-2012, 03:30 PM
catito14 catito14 is offline
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In my opinion, this is like to want to run when you just started to learn to walk .... i think they need, first, FINISH the game and FIX ALL the bugs of this game (...and give to us the product that we deserve and for what we paid) instead of start with a new project ...

Regards
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  #7  
Old 05-31-2012, 03:43 PM
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SiThSpAwN SiThSpAwN is offline
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I played Warbirds for a long time, if they could do something like that with the advanced FM and such, I think it could be cool... but if the go arcade and try and compete against WoWP... ugh...
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Old 05-31-2012, 03:56 PM
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Originally Posted by SiThSpAwN View Post
I played Warbirds for a long time, if they could do something like that with the advanced FM and such, I think it could be cool... but if the go arcade and try and compete against WoWP... ugh...
Agreed 100%

But sadly that is the direction all gaming has been heading for the past 10+ years..

Where the XGEN XBOX instant gratification mind set will win out in the end..

I just hope it is not for a few more years!

Which IMHO means the only way we will get highly detailed and highly realistic flight sims in the future is to pay for it

The good news is prices have come way down!

Back in the early 90s I use to play Air Warrior Online at $12/hr.. It later dropped down to something like $6/hr and we all rejoiced!

Later Warbirds (Confirmed Kill) came out and initially it was a per hour price.. I forget what it was? Something like $2/hr? Which was a god send! Later they changed to a flat rate monthly fee which was around $100/month.. Not sure what it is now

Than a little known flight sim called IL-2 came out that had better 'everything' and it was FREE!

Sadly, I think in 10 years we will look back at IL-2 as the excerption to the rule, in that IMHO I can only see highly detailed flight sims being something we have to pay-to-play coming back. Because as noted above, all the current game makers are trending towards the MMO pay way.

On the up side.. There is a benefit for pay-to-play! It has this filtering effect of keeping the kids out! Which IMHO is a good thing IMHO!
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  #9  
Old 05-31-2012, 04:10 PM
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SiThSpAwN SiThSpAwN is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
Agreed 100%

.....

On the up side.. There is a benefit for pay-to-play! It has this filtering effect of keeping the kids out! Which IMHO is a good thing IMHO!
If its done right, and they focus on Simulation it could be pretty good, and they have a steady income to continue to improve and develop. Playing devils advocate here though, they would have to change how they communicated with the community, and patches/fixes/updates would have to come at a steady pace if I am to shell out ANY money on a regular basis... that said, for what COD could be, the glimmer of awesome I see in it... it could be great...

Now if they could do MMO with the ability to allow the Mod community to continue to add to it... well that would be legend.... wait for it... dary....
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  #10  
Old 05-31-2012, 05:40 PM
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Quote:
Originally Posted by ACE-OF-ACES View Post

On the up side.. There is a benefit for pay-to-play! It has this filtering effect of keeping the kids out! Which IMHO is a good thing IMHO!
Then you're a very stupid man because the kids are the future. If they grow up with an apathetic nature towards this genre, it will die out with the 'adults'. Period.

CloD doesn't need to go this route to survive. The original series showed that simplicity is key. RoF's base game is now free, but to upgrade you need to play. IMHO that's a great way to get people into the game, and for the arcade types CloD has the settings to make the game an easy ride (just as the original Il-2 did). Keeping the kids out is an awful decision. Allowing them to mature in is highly logical.
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Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up!

Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9
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