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Pilot's Lounge Members meetup

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  #1  
Old 05-30-2012, 04:51 PM
Flanker35M Flanker35M is offline
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S!

WW2 MMO in the making?! Too good to be true
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  #2  
Old 05-30-2012, 04:56 PM
csThor csThor is offline
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I won't try to drag details out of you, BlackSix, but I hope you can get my careful scepticism across to your bosses. With CloD Maddox Games (and therefor 1C) has wasted most if not all of the goodwill of the community and really needs to put flesh to the bones with the successive releases. As such any release needs to be both technically mature and interesting gameplay-wise (and I am not talking about Spitgirl-solutions here!) - especially so if a MMO service is being planned. Paying a monthly fee for mere gangbanging (which is so pre-dominant online) or a pay-to-win kind of system á la World of Tanks is not going to be the big hit 1C must be hoping for. Whatever is planned - it must be a sound concept in all the relevant areas.

Gameplay will be the deciding factor here and - pardon the frank speech - Maddox Games has totally failed in that area, since Il-2 version 1.0 was released.
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Old 05-31-2012, 09:53 AM
Opitz
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Quote:
Originally Posted by BlackSix View Post
It's problem for me, because I'm learning English but I didn't finish this process at present.
Central ideas from this articles:
1) we are developing MMO game based on CloD engine
2) announcement will be soon, June 2012 is deadline
3) it will be hardcore game (as old Il-2 and CloD) for the true simmers
4) alpha version will be ready in 2013
This will at least solve the problem with idiotic AI, right? And it is good to hear, it will be in stores in 2013!
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  #4  
Old 05-31-2012, 10:46 AM
159th_Jester 159th_Jester is offline
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I'll certainly be interested to hear how 1C intend to acomplish this MMO (even though I have zero interest in buying it.... Simply because I personally don't wish to pay subscription fees).

The thing is, both from a point of view of difficulty and hardware requirements, the CloD engine is simply not suited to a classic MMO scenario.

By definition an MMO needs a massive online community to be financially successful. The steep learning curve involved in mastering even basic flight in CloD will immediately alienate all but those currently involved in the niche flight sim market, and the need for high spec PC's to get the best performance will alienate even more people. As far as ground vehicles go, well load up CloD and change your GFX settings to medium or low and then ask yourself honestly if driving around on that landscape or manning a stationary AA gun with those graphics is an experience you'd pay a monthly fee for.

Hopefully the patch they're currently working on will be a success and by increasing frame rates overall allow lower spec PC's to bump up the GFX settings a little. If so, it would make the possibilities of an MMO based on this engine succeeding that much better.

Whatever they do, I hope 1C are unltimatelysuccessful, but at the moment I'm skeptical, and will remain so until I see some more information from the devs.
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  #5  
Old 05-31-2012, 10:48 AM
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Feathered_IV Feathered_IV is offline
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Quote:
Originally Posted by Opitz View Post
Originally Posted by BlackSix:
It's problem for me, because I'm learning English but I didn't finish this process at present.
Central ideas from this articles:
1) we are developing MMO game based on CloD engine
2) announcement will be soon, June 2012 is deadline
3) it will be hardcore game (as old Il-2 and CloD) for the true simmers
4) alpha version will be ready in 2013


This will at least solve the problem with idiotic AI, right? And it is good to hear, it will be in stores in 2013!
No no, they said the alpha in 2013... Oh wait, I see what you did there.
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  #6  
Old 05-31-2012, 10:53 AM
Manuc Manuc is offline
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Quote:
Originally Posted by Opitz View Post
This will at least solve the problem with idiotic AI, right? And it is good to hear, it will be in stores in 2013!
2013 Alpha...2014 2nd Alpha...2015 Pre-Beta...2016 Alpha of Beta...2017 Beta... etc
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