![]() |
|
|
|
#1
|
|||
|
|||
|
Ah ok, now i understand.
At event OnActorCreated is no human player available. There only 'empty' actors are created. A Player enters a plane (actor) with the OnPlaceEnter event: Code:
public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex)
{
base.OnPlaceEnter(player, actor, placeIndex);
//your code here
}
|
|
#2
|
|||
|
|||
|
ok thanks again
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|