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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-29-2012, 08:21 AM
Buchon Buchon is offline
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I´ll re sum and show it easy as is possible :

-Having the game written in DX9 only and then have to jump to DX10/11 = Bad thing.

-Having the game written in DX10 only and then have to jump to DX11 = Not bad thing because DX11 is a upper set of DX10 so you just should update some strings in the render pipeline.

-Having the game written in DX9 and DX10 and then have to jump to DX11 = Not a bad thing if you don't have the game textures and performance balanced to show good IQ and performance in DX9.

If you have the game balanced to show good Image Quality and performance in DX9 then you are holding back the DX10/11 possibilities.

You´ll have to adjust the textures to the new DX10/11 lighting and project a better use of performance in the map details = more work.
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Old 05-29-2012, 01:18 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by Buchon View Post
I´ll re sum and show it easy as is possible :

-Having the game written in DX9 only and then have to jump to DX10/11 = Bad thing.

-Having the game written in DX10 only and then have to jump to DX11 = Not bad thing because DX11 is a upper set of DX10 so you just should update some strings in the render pipeline.

-Having the game written in DX9 and DX10 and then have to jump to DX11 = Not a bad thing if you don't have the game textures and performance balanced to show good IQ and performance in DX9.

If you have the game balanced to show good Image Quality and performance in DX9 then you are holding back the DX10/11 possibilities.

You´ll have to adjust the textures to the new DX10/11 lighting and project a better use of performance in the map details = more work.
Thanks, Buchon, that was exactly the answer I was looking for. To simply say there are games out there that do it all (DX9c, 10, and 11) tells me absolutely nothing that we don't know already. Clearly there was a reason why the CoD beta did not support DX9c -- even a simple layman like me could figure that out.

Which gets me back to my original question: if DX9c is holding back development but must be supported for legal reasons -- why not two versions of CoD?
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Old 05-29-2012, 03:34 PM
Buchon Buchon is offline
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Originally Posted by ATAG_Snapper View Post
Thanks, Buchon, that was exactly the answer I was looking for. To simply say there are games out there that do it all (DX9c, 10, and 11) tells me absolutely nothing that we don't know already. Clearly there was a reason why the CoD beta did not support DX9c -- even a simple layman like me could figure that out.

Which gets me back to my original question: if DX9c is holding back development but must be supported for legal reasons -- why not two versions of CoD?
The reason behind that DX9 was not in the Alpha patch is that the DX9 code was not ready for the deep changes in the graphics engine, don't get confused by Graphics engine and DX, the graphics engine handle the Graphics and the DX library handle how the graphics are shown.

When I said that you should adjust the textures is because the HDR lighting affects the textures, in different levels in DX10 than in DX9, so you should balance the saturation of the textures colors to compensate the use of HDR or they will look washed.

CLoD dont use HDR in DX9 but it is enabled in DX10 at very low levels, why is it very low ?

The problem is that you cant balance the colors of the ground textures in DX10 to compensate the use of high HDR levels because those same textures are used in DX9 without HDR (in this case), it will look bad in DX9 if they do that.

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Originally Posted by Thee_oddball View Post
Crysis 2, Updated to support DirectX 11 on June 27, 2011, also release High-Res Texture Pack

9c is the not the issue here.....
Did you even understand what I said there ?

Don't mind, now everyone understand why they released new textures with the DX11 patch.

Last edited by Buchon; 05-29-2012 at 03:52 PM.
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Old 05-29-2012, 02:59 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Buchon View Post
I´ll re sum and show it easy as is possible :

-Having the game written in DX9 only and then have to jump to DX10/11 = Bad thing.

-Having the game written in DX10 only and then have to jump to DX11 = Not bad thing because DX11 is a upper set of DX10 so you just should update some strings in the render pipeline.

-Having the game written in DX9 and DX10 and then have to jump to DX11 = Not a bad thing if you don't have the game textures and performance balanced to show good IQ and performance in DX9.

If you have the game balanced to show good Image Quality and performance in DX9 then you are holding back the DX10/11 possibilities.

You´ll have to adjust the textures to the new DX10/11 lighting and project a better use of performance in the map details = more work.
Crysis 2, Updated to support DirectX 11 on June 27, 2011, also release High-Res Texture Pack

9c is the not the issue here.....
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