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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Cloyd |
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#2
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The sanctimonious arrogance of the “I hate IL-2 Mods” mafia makes me want to both laugh and cry at the same time!
If they “don't use Mods in IL-2”, they can only be using 4.09m or earlier versions. However, it appears they are happy to use later versions that include, and are the result of, the work done by the spawns of the Devil that are the “IL-2 Hackers”. M'Lud …. I call my first witness … Mr. Zuti Most worrying to me is the refusal of the official modders to discuss their source data or to even justify such obvious errors in consistency as removing the Fw190 bar whilst keeping the P-47 razorback gunsight obstruction, despite the factual evidence presented to them. Apparently “refraction” only reached the USA after 1945! This is one of the many reasons that the number of IL-2 players online is reducing. As for modding not being good for flightsims? Falcon 4 is 13 years old and going strong thanks to modders |
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#3
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And about the Solomons maps, yes they are great and were easy to implement because they 99% used stock textures and objects. Still, some rework was necessary... so extrapolate to other modded maps. Guys, please, think twice before you write something...
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#4
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Official 1C map tools were given away to chosen 3rd party individuals to produce more maps long before the game was hacked - so 3rd party maps have quite a tradition meanwhile.
There is no problem for us to still accept 3rd party maps - but the main problem with many of them is the use of non-stock objects (and the ammount of reworking it to use stock objects would be too much for us). And additionally... those non-stock objects are in 99% of cases in a bad shape (no LoDs, Collisions, Shadow etc.), that we could not implement them without finalisation, even if we would get the source 3DSmax models from the modders, which seems to be impossible to most of them as well (because they do it in Blender or Maya or Notepad or whatever). New, unique textures - no problem at all. Quality and look maybe (Google Earth shows not the world of WW2!), but thats probably fixable. We still have a few 3rd party maps in line. Time will come.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible Last edited by EJGr.Ost_Caspar; 05-25-2012 at 09:37 AM. |
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#5
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TD has announced its way of working from the very beginning. We did not discourage external contribution to IL-2, but wanted to keep it structured, with clear technical standards, relevant content, free of copyright stuff, etc.
You can read it here. Interview from 2009: http://www.simhq.com/_air13/air_420c.html It's up to you to judge, if TD has fulfilled it within last 3 years.
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Last edited by mkubani; 05-25-2012 at 12:44 PM. |
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#6
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Zuti was "an evil hacker" when he first made MDS. Then his work became part of TD and he was one of the good guys! I am guessing your patronising last line was due to English not being your primary language? For the record please let me say, many of the mods developed by TD are excellent such as the G limits. All of the modders, TD, UP, HSFX etc. are all doing great work. However only one of them is overly secretive imho. Despite the personal abuse I get in PMs. As a P-47 fan I will continue to campaign for the Razorback bar to be removed by TD in the same way the Fw190 one was
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#7
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It's the modded maps and sounds that keep me flying il2, without them I would have dropped out long ago.
The maps are a mission builders dream. Cheers, Ibis. |
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#8
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We are trying to make more frequent updateds. Apart that, there is not much more to say. I have no idea where you see all this secrecy... Quote:
cheers
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#9
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What the stock game had was integrity and ease of use, i.e. you could join any server and hop into any plane that was available. If I could choose between the enhanced sounds, more planes/maps etc. and the stock game with the undivided community as it was back in the day - I would choose the latter in a blink of an eye. In the end, the greatest sims are more into quality than eye candy if we're to be honest.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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#10
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There is a big difference between hacks and mods, hacks ruin a game, the thought that people are cheating online by hacking a game just kills the server and ultimatly kills the game online.
Mods however help the long term viability of a game by adding extra content and taking a game in directions the developers never explored or envisioned,and very often these mods are taken up and used in later patches by the devs. Arma2 is a good example, moders gave us things that were ultimatly patched into later versions of the official game and now the latest mod dayz has led to new copies of arma2 being sold, this just before the release of arma3 ! This must be a nice little earner for Bohemia and totally unexpected. Other games to are staying popular long after they have passed there sell by date simply because people want to play the modded versions ie Rome total war. Going back to Arma2, this is heavily modded but thanks to modders making tools like sixupdater its easy to manage the various mods available and to be honest I have seen very few cheaters, although I play mostly coop and cheating in coop generally doesnt happen. I think modding is the core of pc gaming it keeps games fresh and players involved for a very long time. If you want to play vanilla games thats fine but you probably would be happier sticking to an xbox or playstation. |
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