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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #201  
Old 05-23-2012, 11:39 AM
Winger Winger is offline
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First of all i want to say thanks for the patch. For me it works great and the game is no longer shelved
What i wanted to ask is for a confirmation that we will get all the hopefully temporarily disableled features back. The features i mean are the middle/high distance clouds, the damagetextures of small calibers and whatever else the game is lacking since last patch.

Thanks in advance

Winger
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  #202  
Old 05-23-2012, 12:42 PM
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JG52Uther JG52Uther is offline
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Quote:
Originally Posted by Helrza View Post
anyone else having the auto prop pitch not working in the 109e4? Its like it was a few patches ago, have to change to manual, increase, decrease and so on, changing to auto again and its ok.
Yes I have this.
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  #203  
Old 05-23-2012, 01:24 PM
ATAG_Doc ATAG_Doc is offline
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I just become so use to doing it from long time ago I never knew they fixed it. Lol. I always started in manual - took off and engaged auto prop.
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  #204  
Old 05-23-2012, 05:53 PM
skouras skouras is offline
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same
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  #205  
Old 05-23-2012, 08:39 PM
Meusli Meusli is offline
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Quote:
Originally Posted by Bloblast View Post
Not happy with this patch a lot if CTD's. Propellor effect is overdone and so are the spins, a little move can bring you in a spin and is very hard to recover. No improvement for me.
Turn off hyper-threading in your bios if you have not done so.
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  #206  
Old 05-24-2012, 05:33 AM
Helrza Helrza is offline
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Originally Posted by Bloblast View Post
Not happy with this patch a lot if CTD's. Propellor effect is overdone and so are the spins, a little move can bring you in a spin and is very hard to recover. No improvement for me.
do yourself a favour, 1st verify the game data, and roll it back to the last official patch. Redownload and install both the patch, and the mini-hotfix, and then delete the "1softclub" folder from the my documents folder.

ull have to reset ur settings, but it should hopefully sort out the CTD's ur havin
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  #207  
Old 05-24-2012, 11:37 AM
furzyk furzyk is offline
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Can you tell when the final patch is going to be ready ? Is it one, three months or maybe a week ?
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  #208  
Old 05-24-2012, 12:33 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by furzyk View Post
Can you tell when the final patch is going to be ready ? Is it one, three months or maybe a week ?
Yes
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  #209  
Old 05-24-2012, 09:07 PM
NedLynch NedLynch is offline
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I hope one of the modrators reads this, strange thing happened to me with the patch.

I applied the patch and the hotfix, turned off automatic updates in steam, deleted the cache folder contents, game ran starting with a red square in the center of the screen, but then ran fine....once on dx10.

After that I didn't get past the red square. So I verified the game files on steam to roll the game back to the pre-beta patch version, that went fine and now whenever I start the game it runs great, just as it always did, only it is still running on dx10 and not dx9 according to MSI Afterburner.

Any thoughts?
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  #210  
Old 05-25-2012, 12:25 PM
Lookaloft Lookaloft is offline
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Quote:
Originally Posted by GF_Mastiff View Post
anyone having landing issues the plane will not stop, it's as if the grass is ice?

I'm landing at 90 to 70 mph and still sliding off the runway its like the breaks don't even work now.

Hawkinge airfield, Manston, Ramsgate.


I found that In the mission builder an A1 controled Spitfire IIa spawned, after its flight back on the runway now keeps on running and not taxies back from the runway along its spawnpoints to the shelter (a camouflagenet in this case).
After a collision it jumps straight back to this camouflagenet, missing out the spawnpoints.
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