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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#201
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First of all i want to say thanks for the patch. For me it works great and the game is no longer shelved
![]() What i wanted to ask is for a confirmation that we will get all the hopefully temporarily disableled features back. The features i mean are the middle/high distance clouds, the damagetextures of small calibers and whatever else the game is lacking since last patch. Thanks in advance Winger |
#202
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Yes I have this.
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#203
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I just become so use to doing it from long time ago I never knew they fixed it. Lol. I always started in manual - took off and engaged auto prop.
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#204
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same
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#205
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Turn off hyper-threading in your bios if you have not done so.
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Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz Gigabyte EX58-UD3R Intel X58 OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3 Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5 Samsung SpinPoint F1 1TB SATA-II 32MB Cache |
#206
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ull have to reset ur settings, but it should hopefully sort out the CTD's ur havin ![]() |
#207
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Can you tell when the final patch is going to be ready ? Is it one, three months or maybe a week ?
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#208
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Yes
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#209
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I hope one of the modrators reads this, strange thing happened to me with the patch.
I applied the patch and the hotfix, turned off automatic updates in steam, deleted the cache folder contents, game ran starting with a red square in the center of the screen, but then ran fine....once on dx10. After that I didn't get past the red square. So I verified the game files on steam to roll the game back to the pre-beta patch version, that went fine and now whenever I start the game it runs great, just as it always did, only it is still running on dx10 and not dx9 according to MSI Afterburner. Any thoughts? |
#210
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I found that In the mission builder an A1 controled Spitfire IIa spawned, after its flight back on the runway now keeps on running and not taxies back from the runway along its spawnpoints to the shelter (a camouflagenet in this case). After a collision it jumps straight back to this camouflagenet, missing out the spawnpoints. |
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