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#1
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There is no way to get the MissionfileName from a script (i am looking for it too), via CloDo - API
It would be possible (i think) if we can create Addins for Multiplayer, to get the current directory. IGame: gameInterface.ToFileSystemPath(..) |
#2
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#3
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I call the managed Dlls CloDo-API. Cliffs of Dover Application Programming Interface
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#4
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Core i7 3930K @ 4.8GHz; 16Gb DDR3 (Vengeance); nVidia GTX580; OS disk: 150Gb 10000rpm; SIM disk: 300Gb 10000rpm; Windows 7 x64 Ultimate |
#5
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I then performed the exact same test running a server thinking that maybe a "battle" is what gets started when you type "battle start" in the server console but ... no. When are those methods called anyway? By the way: I think we should set up a scripting WIKI...
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Core i7 3930K @ 4.8GHz; 16Gb DDR3 (Vengeance); nVidia GTX580; OS disk: 150Gb 10000rpm; SIM disk: 300Gb 10000rpm; Windows 7 x64 Ultimate |
#6
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Thats the problem in the GUI (gamePages, take a look at the tstcampaign). So wie need a addin to get access to it, or the devs creates a methods so it would be easier for us.
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#7
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If you can figure out how to call the console( As per in game pilot manual Shift-tab enter tod) and enter "tod" you can gather the "time of day" which is the mission time at that point from mission start.
It is currently hard coded, that is, cannot be altered as per IL2-46(although this was un alterable between patches even for 46) |
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