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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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tried the vsync, maybe it mildly reduced it (hard to tell) but still looks pretty bad to me. so bad in fact i'd call it unplayable in its current form (it actually gives me a headache). maybe my fpsec's are just not high enough for vsync to work ? (i though you needed to have 60+ fpsec for it ), my current fpsecs are between 25 and 45. not high enough i sspect. something needs to be done in the quality control department of 1c-CoD. there is barely a handfull of stubborn supporters left here who still hope/believe/think this sim will be fixed to become what it should be, and they are adding new major bugs instead ? i tried to compare if the direction of sunlight hitting the prop mattered, and it does increase/decrease the problem, but for me in ALL directions of sunlight the problem is to severe, to unrealistic, to unpleasant to look at, and it gives me a headache even just after a few minutes in its current state with the beta patch adding this strobe prop effect i find it unplayable
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
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#2
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bugtracker maybe? |
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#3
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I'm not a real life pilot myself but i asked a mate of mine who is about is. He's flying regional airliners now, but going through his license training he accumulated quite some time on prop aircraft too. There's a mandatory transition from private to commercial to airline license and the "smaller" licenses have about 200 hours on prop planes, maybe more if you take instrument rating training into account. He told me that their instructors warned them about this and advised them to look ahead and through the prop disc, instead of focusing on it, when the sun was at their backs. So i guess it happens in reality as well. |
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#4
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Yeah.....I remember all those ww1 and ww2 fighter pilots memories, who all warned about avoiding attacks from the sun, because they'll instantly loose the enemy plane in the blurry prop disc and get epilepsy. ![]() All fighter pilots talk about how dangerous it was to attack with the sun in your back. Dicta Boelke particulary warned about the great danger of attacking from the sun. RAF made posters with this warnings in ww2.
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---------------------------------------- Asus Sabertooth Z77 i7 3770k@4.3GHz+ Noctua NH D14 cooler EVGA GTX 780 Superclocked+ACX cooler. 8GB G.Skill ripjaws DDR3-1600 Crucial M4 128GB SSD+Crucial M4 256GB SSD Seagate 750GB HDD CH Fighterstick+CH Pro pedals+Saitek X45 Win7 64bit Last edited by Jaws2002; 05-19-2012 at 06:40 PM. |
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#5
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Hi all,
Long time since my last post. I was simply reading and patiently waiting. But this topic is important, I think. First of all: I’m a pilot, and I’ve flown many different single engine light-planes in almost any conceivable lighting conditions. 90% of the time, even taxing with idling engine, the prop is simply invisible, particularly if the flat black paint on the prop blades is in good conditions. In some cases, the prop become visible, but the view you have in real life isn’t even remotely comparable to what you see on comp screens, even the better ones. In real life, it’s easy to focus beyond the prop. Looking at a comp screen it’s hard to impossible. That said, I know too well that’s impossible to make everyone happy. Someone likes the “stroboscopic” prop, someone don’t. At the same time, I think this is one of the most important single aspects in any simulator, making the difference from a pleasant gaming time and an unbearable experience. I believe that this is a case in which an option is the only solution. If there were an option, I would choose a markedly less visible prop. I understand that this could be an issue for online flyers, but the very fact that more prop visibility could represent a disadvantage is simply demonstrating how much important it’s the point. |
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#6
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I don't have the latest beta patches installed, so I can't judge for myself but I swear when this game was release many people were angry with the exact opposite thing.
Many here complained the prop effect was barely visible and should be seen more. The devs blamed the epilepsy filter for the toned down prop, and that we may never see the original prop animation. Well looks like they must of added it back and now people want it gone, that's funny. |
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#7
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I like the new prop look a lot!!...I don't even notice a fit coming on at all.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#8
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![]() Anyway In RL you barely see the prop as you focus beyond it. Certain lighting conditions and rpm's even weather can give reflections off the prop. Not sure what the thinking behind the new props visuals but they should make a clear animation for inside the pit and a film makers external prop effect outside the pit. . Last edited by KG26_Alpha; 05-19-2012 at 09:09 PM. |
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#9
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#10
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Let us make a clear line between "I don't like the new prop effect" and "I suffer from it".
With the new beta patch, the new prop effect is introduced into the game. Some like it, some don't, some hate it. No problem, everyone should have his own opinion. I love reading an educated debate about the visibility of prop IRL. And what does "educated" mean? You respect the opinions which you don't agree to. Whining, trash-talking are not the way. Developers did and do hear the complains of players. If you don't like anything in this game, say it politely and hope that it will be fixed in the next patch. IMHO, prop effect is only a very tiny part of the game. It is by no means a gameplay-killer. If you do suffer from this, things are completely different. Health is not something you can carelessly play with. But again, one thing should be made clear: is the adverse effect universal or individual. If everyone is affected, developers should put it at top priority and take action immediately. If only a very small number of people are affected, ain't it just more simple that they quit playing game or at least limit their playing time. From what I read in this forum, so far only ONE individual suffers from these effects. Zapatista, I fully understand your frustration, but as this case seems, your health does not allow you to play this game. I strongly recommend you quitting this game and wish you finding another hobby soon. I myself suffer from motion sickness when playing Call of Duty and cannot play more than couple of hours. |
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