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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-19-2012, 12:55 PM
pupo162 pupo162 is offline
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hi Zapatista!

i had the same issue as you, enabling Vsinc ended the strobe and the headaches issue.

still in my opinion prop is way to visible, and prop reflection is visible on way to many situations. .
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Old 05-19-2012, 03:05 PM
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zapatista zapatista is offline
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Originally Posted by pupo162 View Post
hi Zapatista!

i had the same issue as you, enabling Vsinc ended the strobe and the headaches issue.

still in my opinion prop is way to visible, and prop reflection is visible on way to many situations. .
thx for the tip

tried the vsync, maybe it mildly reduced it (hard to tell) but still looks pretty bad to me. so bad in fact i'd call it unplayable in its current form (it actually gives me a headache). maybe my fpsec's are just not high enough for vsync to work ? (i though you needed to have 60+ fpsec for it ), my current fpsecs are between 25 and 45. not high enough i sspect.

something needs to be done in the quality control department of 1c-CoD. there is barely a handfull of stubborn supporters left here who still hope/believe/think this sim will be fixed to become what it should be, and they are adding new major bugs instead ?

i tried to compare if the direction of sunlight hitting the prop mattered, and it does increase/decrease the problem, but for me in ALL directions of sunlight the problem is to severe, to unrealistic, to unpleasant to look at, and it gives me a headache even just after a few minutes

in its current state with the beta patch adding this strobe prop effect i find it unplayable
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Old 05-19-2012, 03:54 PM
pupo162 pupo162 is offline
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Originally Posted by zapatista View Post
thx for the tip

tried the vsync, maybe it mildly reduced it (hard to tell) but still looks pretty bad to me. so bad in fact i'd call it unplayable in its current form (it actually gives me a headache). maybe my fpsec's are just not high enough for vsync to work ? (i though you needed to have 60+ fpsec for it ), my current fpsecs are between 25 and 45. not high enough i sspect.

something needs to be done in the quality control department of 1c-CoD. there is barely a handfull of stubborn supporters left here who still hope/believe/think this sim will be fixed to become what it should be, and they are adding new major bugs instead ?

i tried to compare if the direction of sunlight hitting the prop mattered, and it does increase/decrease the problem, but for me in ALL directions of sunlight the problem is to severe, to unrealistic, to unpleasant to look at, and it gives me a headache even just after a few minutes

in its current state with the beta patch adding this strobe prop effect i find it unplayable
yes, you would need 60+... i used to come down from 100+ fps. i think you and i had different issues. either way, prop animation seems to be having problems, for both really high and low FPS, also LOW rev prop causes stutering.

bugtracker maybe?
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Old 05-19-2012, 05:04 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by bongodriver View Post
Yes it does, and is also a potential epilepsy trigger in real life too.
Straight from a pilot's mouth, to paraphrase the familiar saying

I'm not a real life pilot myself but i asked a mate of mine who is about is. He's flying regional airliners now, but going through his license training he accumulated quite some time on prop aircraft too. There's a mandatory transition from private to commercial to airline license and the "smaller" licenses have about 200 hours on prop planes, maybe more if you take instrument rating training into account.

He told me that their instructors warned them about this and advised them to look ahead and through the prop disc, instead of focusing on it, when the sun was at their backs. So i guess it happens in reality as well.
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Old 05-19-2012, 05:23 PM
Jaws2002 Jaws2002 is offline
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Originally Posted by Blackdog_kt View Post
I'm not a real life pilot myself but i asked a mate of mine who is about is. He's flying regional airliners now, but going through his license training he accumulated quite some time on prop aircraft too. There's a mandatory transition from private to commercial to airline license and the "smaller" licenses have about 200 hours on prop planes, maybe more if you take instrument rating training into account.

He told me that their instructors warned them about this and advised them to look ahead and through the prop disc, instead of focusing on it, when the sun was at their backs. So i guess it happens in reality as well.


Yeah.....I remember all those ww1 and ww2 fighter pilots memories, who all warned about avoiding attacks from the sun, because they'll instantly loose the enemy plane in the blurry prop disc and get epilepsy.
All fighter pilots talk about how dangerous it was to attack with the sun in your back.
Dicta Boelke particulary warned about the great danger of attacking from the sun.
RAF made posters with this warnings in ww2.

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Old 05-19-2012, 05:48 PM
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Furio Furio is offline
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Hi all,
Long time since my last post. I was simply reading and patiently waiting. But this topic is important, I think.

First of all: I’m a pilot, and I’ve flown many different single engine light-planes in almost any conceivable lighting conditions. 90% of the time, even taxing with idling engine, the prop is simply invisible, particularly if the flat black paint on the prop blades is in good conditions. In some cases, the prop become visible, but the view you have in real life isn’t even remotely comparable to what you see on comp screens, even the better ones. In real life, it’s easy to focus beyond the prop. Looking at a comp screen it’s hard to impossible.

That said, I know too well that’s impossible to make everyone happy. Someone likes the “stroboscopic” prop, someone don’t. At the same time, I think this is one of the most important single aspects in any simulator, making the difference from a pleasant gaming time and an unbearable experience.

I believe that this is a case in which an option is the only solution. If there were an option, I would choose a markedly less visible prop. I understand that this could be an issue for online flyers, but the very fact that more prop visibility could represent a disadvantage is simply demonstrating how much important it’s the point.
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Old 05-19-2012, 07:33 PM
kestrel79 kestrel79 is offline
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I don't have the latest beta patches installed, so I can't judge for myself but I swear when this game was release many people were angry with the exact opposite thing.

Many here complained the prop effect was barely visible and should be seen more. The devs blamed the epilepsy filter for the toned down prop, and that we may never see the original prop animation. Well looks like they must of added it back and now people want it gone, that's funny.
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Old 05-19-2012, 07:37 PM
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SlipBall SlipBall is offline
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I like the new prop look a lot!!...I don't even notice a fit coming on at all.
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Old 05-20-2012, 02:43 PM
Baron Baron is offline
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Quote:
Originally Posted by kestrel79 View Post
I don't have the latest beta patches installed, so I can't judge for myself but I swear when this game was release many people were angry with the exact opposite thing.

Many here complained the prop effect was barely visible and should be seen more. The devs blamed the epilepsy filter for the toned down prop, and that we may never see the original prop animation. Well looks like they must of added it back and now people want it gone, that's funny.
+1
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Old 05-20-2012, 03:49 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by kestrel79 View Post
I don't have the latest beta patches installed, so I can't judge for myself
............but .............

you are going to comment anyway about wanting it to stay the same as in the latest patch fiasco ?

Quote:
Originally Posted by kestrel79 View Post
Many here complained the prop effect was barely visible and should be seen more. The devs blamed the epilepsy filter for the toned down prop, and that we may never see the original prop animation. Well looks like they must of added it back and now people want it gone, that's funny.
no whats funny is that you havnt even seen how bad the current implementation is, and you seeming to think it is a choice between having "nothing" and the ugly monstrosity we have now (without you even having seen it)

people should differentiate between hoping to see some movie like prop spin effect they have seen in movies or from from video footage (which because of the film frame rate recording process significantly distorts what you then see on the screen), and what it really looks like in real life. the only thing this in-game visual effect needs to be compared to, is what is observed in real life. once we get to the level of "liking the movie effect and wanting it in-game" the discussion here is meaningless.
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